Grass Knot in Pokemon Survivor
Move · last checked 2026-10-14
Grass Knot in Pokemon Survivor is a Grass-type aura move. Roots that snare and pound everything near you. It hits for 9 damage every 0.55 seconds at level 1 and 20 damage every 0.39 seconds at level 5. At max level it evolves into Frenzy Plant once you have taken a Vigor card in the same run. 118 Pokemon of the Grass type can learn it.
Grass Knot at a glance
| Type | Grass |
| Kind | Aura |
| Max level | 5 |
| Damage at level 1 | 9 |
| Damage at level 5 | 20 |
| Cooldown at level 1 | 0.55 s |
| Evolution | Frenzy Plant (needs the Vigor card) |
| Effects | None |
| Learned by | 118 Grass-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Hierba Lazo |
What Grass Knot does
Grass Knot is a Grass-type aura move. Roots that snare and pound everything near you.
A Pokemon can learn it if it is Grass-type, which is true of 118 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
Grass Knot stats by level
At level 1, Grass Knot deals 9 damage with a 0.55 second cooldown. At level 5 that becomes 20 damage every 0.39 seconds, which is 50.8 potential damage per second against 16.4 at level 1.
Potential damage per second multiplies damage by the number of hits and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Tick | Radius | Potential damage per second |
|---|---|---|---|---|
| 1 | 9 | 0.55 s | 76 | 16.4 |
| 2 | 9 | 0.55 s | 99 | 16.4 |
| 3 | 13 | 0.55 s | 99 | 23.7 |
| 4 | 13 | 0.39 s | 99 | 33.9 |
| 5 | 20 | 0.39 s | 128 | 50.8 |
| Frenzy Plant | 35 | 0.39 s | 173 | 91.5 |
Grass Knot level-up changes
Each level-up card for Grass Knot applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +30% radius
- Level 3: +45% damage
- Level 4: -30% cooldown
- Level 5: +30% radius, +50% damage
Grass Knot evolution: Frenzy Plant
Grass Knot evolves into Frenzy Plant when it reaches level 5 and you have taken the Vigor card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Vigor card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Frenzy Plant keeps the Grass type and the same slot. Its damage goes from 20 to 35 and its cooldown stays at 0.39 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +35% radius
Which Pokemon can use Grass Knot
118 Pokemon can learn Grass Knot: every Grass-type, which is 47 single-type and 71 dual-type. The best of them by Stat Score are Kartana, Iron Leaves, Rillaboom, and Ogerpon.
No Pokemon starts with Grass Knot, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Kartana | Grass / Steel | S | 91.1 | No |
| Iron Leaves | Grass / Psychic | A | 77.4 | No |
| Rillaboom | Grass | A | 74.1 | No |
| Ogerpon | Grass | A | 72.5 | No |
| Meowscarada | Grass / Dark | A | 71.0 | No |
| Tapu Bulu | Grass / Fairy | A | 68.3 | No |
| Celebi | Psychic / Grass | A | 67.4 | No |
| Shaymin | Grass | A | 67.4 | No |
How to use Grass Knot
- Aura moves do not need a target: Grass Knot fires on its cooldown wherever you are.
- Water, Ground, and Rock take 60% more damage from Grass moves, while Fire, Grass, Poison, Flying, Bug, Dragon, and Steel take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other aura moves are Discharge, Bulldoze, and Bug Buzz. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 0.55 second cooldown of Grass Knot at level 1 becomes 0.36 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Grass moves: see the weather guide.
Grass Knot in Pokemon Survivor FAQ
What does Grass Knot do in Pokemon Survivor?
Roots that snare and pound everything near you. It is a Grass-type aura move with 5 levels. It deals 9 damage at level 1 and 20 at level 5.
How do you evolve Grass Knot?
Level it to 5 and take the Vigor card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Frenzy Plant.
Which Pokemon can learn Grass Knot?
The 118 Grass-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.