A Pokemon Survivor rift is a short arena fight against one legendary Pokemon. Rifts can open from 1:45 in a run, and winning one gives coins, a held item, XP, tickets and a bond that fuses two of your moves.
This page covers when Pokemon Survivor rifts open, how to enter, what the arena is like, how much health the legendary has and everything a win pays. The legendaries themselves are on legendaries; the fight after minute 30 is the Judgment of Arceus.
When Pokemon Survivor rifts open
The roll that opens Pokemon Survivor rifts happens every 30 seconds, starting at 1:45. The first roll has a 20% chance and each miss adds 20 points, so the fifth roll is certain. When a rift opens the chance resets. Over a run you can expect about 2.5 rolls before the first rift.
The marker appears 380 to 560 pixels from a living player and stays for 45 seconds. Rolls are skipped while a boss is alive, and no rolls happen from 28:00 on.
| Roll | Time | Chance | Cumulative |
|---|---|---|---|
| Roll 1 | 1:45 | 20% | 20% |
| Roll 2 | 2:15 | 40% | 52% |
| Roll 3 | 2:45 | 60% | 80.8% |
| Roll 4 | 3:15 | 80% | 96.2% |
| Roll 5 | 3:45 | 100% | 100% |
How to enter and what the arena is like
- Step on the marker. Walk onto it while alive and the whole group goes in together.
- A small arena. It has a radius of 11 tiles and a 120 second limit. Map enemies are put aside and come back when you return.
- Players south, legend north. You start in a row and the legendary waits at the far end.
- The arena type is random. It is one of the legendary's own types, and the weather is forced by the arena theme. Legends you have not beaten yet are 4 times as likely.
- Shiny odds. The legendary is shiny 1 time in 512.
Legendary health by minute
The legendary scales with the run clock when the rift opens. Health is shown solo and with two, three and four players; the hit and shot columns are the damage before armor.
| Rift opens at | Health solo | 2 players | 3 players | 4 players | Hit | Shot | XP |
|---|---|---|---|---|---|---|---|
| Minute 5 | 5,900 | 10,738 | 13,216 | 15,694 | 51 | 26 | 860 |
| Minute 10 | 8,600 | 15,652 | 19,264 | 22,876 | 66 | 33 | 1,220 |
| Minute 15 | 11,300 | 20,566 | 25,312 | 30,058 | 81 | 41 | 1,580 |
| Minute 20 | 14,000 | 25,480 | 31,360 | 37,240 | 96 | 48 | 1,940 |
| Minute 25 | 16,700 | 30,394 | 37,408 | 44,422 | 111 | 56 | 2,300 |
| Minute 28 | 18,320 | 33,342 | 41,037 | 48,731 | 120 | 60 | 2,516 |
Rift rewards and bonds
- Win: 3 x1 tickets, 130 coins, a held item, 14 XP orbs, a heal orb, a magnet orb and an x10 ticket one time in two. You get 5 seconds to collect before you return.
- A bond for every player. After you return the game offers to fuse two moves with it. Fused moves share one slot and fire together; only one group grows, up to four moves.
- Lose: if everyone is down for more than 1.4 seconds or the time runs out, you return with no prize and a fallen player comes back at 30% health.
- Weekly mission: "Win 1 or 2 rift battles" pays 1 x10 ticket and 1,000 coins.
- Achievements: The other side (3 x1 tickets, title Brave), Rift jumper (1 x10 ticket) and Rift traveler for winning in all 18 arenas (2 x10 tickets). See achievements.
Rift arenas by type
Each of the 18 types has its own arena page in the arenas. The chance below is for a random legendary before the weight for legends you have not beaten; Psychic is by far the most common because 23 legendaries have that type.
| Arena | Type | Chance | Legendaries |
|---|---|---|---|
| Eternal Meadow | Normal | 6.32% | 6 |
| Igneous Volcano | Fire | 5.17% | 8 |
| Sea Grotto | Water | 6.9% | 8 |
| Volt Plant | Electric | 5.75% | 7 |
| Emerald Jungle | Grass | 4.6% | 6 |
| Eternal Glacier | Ice | 3.45% | 4 |
| Ancient Dojo | Fighting | 6.32% | 9 |
| Toxic Swamp | Poison | 1.72% | 3 |
| Red Desert | Ground | 2.3% | 3 |
| Sky Peak | Flying | 6.9% | 11 |
| Mind Temple | Psychic | 18.97% | 23 |
| Hive Forest | Bug | 0.57% | 1 |
| Ancient Quarry | Rock | 2.3% | 3 |
| Gloomy Graveyard | Ghost | 3.45% | 5 |
| Dragon Sanctuary | Dragon | 8.05% | 13 |
| Dark Alley | Dark | 2.87% | 4 |
| Steel Fortress | Steel | 7.47% | 10 |
| Enchanted Forest | Fairy | 6.9% | 10 |
Pokemon Survivor rifts FAQ
When do Pokemon Survivor rifts open?
From 1:45 in a run, with a 20% chance on the first roll that grows by 20 points for every miss. No rolls happen from 28:00.
What do you win from a rift?
3 x1 tickets, 130 coins, a held item, XP orbs, a heal orb and a bond to fuse two moves.
What happens if you lose a rift?
You return with no prize. A player who fell comes back at 30% health and the map goes on.
Which legendary appears in a rift?
Any of the 87 legendaries, with the ones you have not beaten 4 times as likely. See legendaries.