Emerald Jungle in Pokemon Survivor
Arena · last checked 2026-10-14
Emerald Jungle in Pokemon Survivor is the Grass-type rift arena. Everyone who is not Water-type is slowed down by the swamp. No weather is forced here. 6 legendaries can open it, which is 4.6% of rifts on a fresh save.
Emerald Jungle at a glance
| Type | Grass |
| Terrain | Swamp that slows you a lot, plus trees that block the way |
| Hazard | Swamp: 45% movement speed |
| Immune types | Water |
| Weather | None |
| Legendaries here | 6 of 87 |
| Chance per rift | 4.6% on a fresh save |
| Time limit | 120 seconds |
What the Emerald Jungle is
A rift is a short fight against a legendary Pokemon. When the game opens one, it picks a legendary and then one of that legendary's types, and the arena of that type is where the fight happens. Emerald Jungle is the arena for Grass. It is a circle about 11 tiles in radius, the fight lasts at most 120 seconds, and the legendary does not suffer the hazards of its own arena.
Swamp that slows you a lot, plus trees that block the way. There are no stone columns, so you cannot hide behind cover.
Emerald Jungle terrain: swamp
Standing in the swamp does no damage, but it multiplies your movement speed by 0.45. Water-type Pokemon ignore it, which is 149 Pokemon on the roster, or 15%. About 22% of the arena floor is covered.
Speed is what keeps you out of the legendary's ground warnings, so a slow patch in the wrong place is how most runs are lost here. Your speed is the base speed stat of your Pokemon, so the table shows what you lose: 80 drops to 36, the median 105 drops to 47, and 162 drops to 73.
| Pokemon | Base speed | Speed in the swamp |
|---|---|---|
| Slowest on the roster | 80 | 36 |
| Median | 105 | 47 |
| Fastest on the roster | 162 | 73 |
Weather in the Emerald Jungle
The game does not force any weather in this arena, so no type gets a damage boost and nobody loses HP to the sky. The only multipliers that matter are the type chart and your own cards.
Legendaries that can open the Emerald Jungle
6 legendaries have the Grass type: 3 shoot from a distance and 3 charge at you. Their speed runs from 67 to 76. A legendary with two types opens this arena only half the time, and a legendary you have not beaten yet is picked 4 times as often as one you have.
| Legendary | Types | Style | Speed | Opens this arena |
|---|---|---|---|---|
| Celebi | Psychic / Grass | Shooter | 73 | Half the time |
| Shaymin | Grass | Charger | 73 | Always |
| Virizion | Grass / Fighting | Charger | 75 | Half the time |
| Tapu Bulu | Grass / Fairy | Shooter | 67 | Half the time |
| Calyrex | Psychic / Grass | Shooter | 68 | Half the time |
| Ogerpon | Grass | Charger | 76 | Always |
How to fight in the Emerald Jungle
- Stay out of the swamp whenever a ground warning is on screen. Wading multiplies your speed by 0.45, so you cannot dodge at full pace, and Sprint cards help on the clean ground only.
- Water types ignore the slow. The best by Stat Score are Kyogre, Palkia, Walking Wake, Keldeo, and Barraskewda.
- Expect both styles here: 3 shooters and 3 chargers. Use columns against shooters and open ground against chargers.
- Plan for the clock. At minute 10 the legendary has about 8,600 HP, so you need roughly 72 damage per second for 120 seconds. Its contact hit takes 66 HP and its shots 33 HP at that point, before armor and type effects. The rifts guide has the full table.
- Speed: the legendaries here move at 67 to 76, and the median Pokemon moves at 105, which drops to 47 in the swamp, slower than every legendary here.
What you get for winning
A win gives the same prize in every arena: the legendary joins you as a bond, plus a held item, experience, three tickets and a share of coins, and a ten-ticket one time in two. The legendaries guide lists all 87, and beating one counts toward the legendary achievements in the achievements guide.
Emerald Jungle in Pokemon Survivor FAQ
Which legendaries appear in the Emerald Jungle?
6 legendaries: Celebi, Shaymin, Virizion, Tapu Bulu, Calyrex, and Ogerpon. The arena is the one of the legendary's type that the game picks, and a dual-type legendary opens this arena half the time.
How likely is the Emerald Jungle?
On a fresh save, 4.6% of rifts open this arena. The game picks one of the 87 legendaries, then one of its types, and unbeaten legendaries are 4 times as likely to be picked, so the chance moves as you win.
Does the Emerald Jungle have a hazard?
No. It has no damaging floor and no forced weather, so only the legendary's attacks and the clock count.
Browse all 18 arenas in the Pokemon Survivor arenas list, or read the Pokemon Survivor guides.