Pokemon Survivor Moves: All 64 Moves
Pokemon Survivor has 64 moves across 18 types and 15 kinds, from simple projectiles to meteors, mines and turrets. This page lists every move with its type, kind, damage at level 1 and at the maximum level, and what it evolves into.
Where to start: read move evolution first, because 59 of the 64 moves evolve and the card they need decides your build; then open the move you picked up in a run for its full level table. Looking for what to bring? The best Pokemon in Pokemon Survivor lists the picks that make use of them.
64 of 64 shown
| Move | Type | Kind | Damage L1 | Damage L5 | Evolves into | Learned by |
|---|---|---|---|---|---|---|
| Tackle | Normal | melee | 16 | 34 | Take Down | 966 |
| Quick Attack | Normal | dash | 20 | 45 | Extreme Speed | 966 |
| Swords Dance | Normal | buff | - | 966 | ||
| Agility | Normal | buff | - | 966 | ||
| Harden | Normal | buff | - | 966 | ||
| Ember | Fire | projectile | 18 | 26 | Fire Blast | 76 |
| Flamethrower | Fire | cone | 7 | 10 | Overheat | 76 |
| Fire Spin | Fire | orbit | 14 | 34 | Sacred Fire | 76 |
| Heat Wave | Fire | nova | 13 | 18 | Eruption | 76 |
| Water Gun | Water | projectile | 14 | 20 | Scald | 149 |
| Bubble | Water | nova | 9 | 13 | Surf | 149 |
| Hydro Pump | Water | beam | 29 | 63 | Hydro Cannon | 149 |
| Aqua Ring | Water | buff | - | 149 | ||
| Vine Whip | Grass | melee | 19 | 40 | Power Whip | 118 |
| Razor Leaf | Grass | boomerang | 10 | 20 | Leaf Storm | 118 |
| Petal Blizzard | Grass | orbit | 14 | 34 | Petal Dance | 118 |
| Grass Knot | Grass | aura | 9 | 20 | Frenzy Plant | 118 |
| Thunder Shock | Electric | projectile | 13 | 19 | Thunder | 64 |
| Discharge | Electric | aura | 8 | 17 | Electric Terrain | 64 |
| Thunderbolt | Electric | chain | 21 | 43 | Zap Cannon | 64 |
| Confusion | Psychic | projectile | 13 | 19 | Psyshock | 96 |
| Psybeam | Psychic | beam | 17 | 37 | Future Sight | 96 |
| Psychic | Psychic | nova | 10 | 14 | Expanding Force | 96 |
| Sludge | Poison | projectile | 17 | 25 | Sludge Bomb | 78 |
| Mud Shot | Ground | nova | 11 | 15 | Earth Power | 70 |
| Gust | Flying | orbit | 13 | 31 | Hurricane | 102 |
| Wing Attack | Flying | melee | 17 | 36 | Brave Bird | 102 |
| Body Slam | Normal | melee | 36 | 76 | Giga Impact | 966 |
| Hyper Voice | Normal | nova | 12 | 17 | Uproar | 966 |
| Poison Sting | Poison | projectile | 8 | 12 | Poison Jab | 78 |
| Toxic | Poison | trail | 6 | 13 | Poison Gas | 78 |
| Bulldoze | Ground | aura | 11 | 24 | Earthquake | 70 |
| Bug Bite | Bug | melee | 13 | 27 | X-Scissor | 89 |
| String Shot | Bug | mine | 14 | 21 | Sticky Web | 89 |
| Bug Buzz | Bug | aura | 8 | 17 | Swarm | 89 |
| Rock Throw | Rock | projectile | 24 | 35 | Stone Edge | 66 |
| Rock Slide | Rock | meteor | 21 | 30 | Stealth Rock | 66 |
| Ice Beam | Ice | beam | 20 | 44 | Blizzard | 46 |
| Powder Snow | Ice | aura | 8 | 17 | Icy Wind | 46 |
| Karate Chop | Fighting | melee | 22 | 46 | Close Combat | 68 |
| Aura Sphere | Fighting | projectile | 17 | 25 | Focus Blast | 68 |
| Lick | Ghost | melee | 14 | 29 | Shadow Punch | 60 |
| Shadow Ball | Ghost | projectile | 19 | 28 | Phantom Force | 60 |
| Dragon Rage | Dragon | beam | 24 | 52 | Draco Meteor | 67 |
| Dragon Dance | Dragon | buff | - | 67 | ||
| Fairy Wind | Fairy | nova | 11 | 15 | Moonblast | 62 |
| Dazzling Gleam | Fairy | aura | 9 | 20 | Misty Terrain | 62 |
| Metal Claw | Steel | melee | 18 | 38 | Iron Head | 61 |
| Flash Cannon | Steel | beam | 23 | 50 | Steel Beam | 61 |
| Bite | Dark | melee | 17 | 36 | Crunch | 60 |
| Dark Pulse | Dark | nova | 14 | 20 | Snarl | 60 |
| Night Shade | Dark | aura | 9 | 20 | Nightmare | 60 |
| Bonemerang | Ground | boomerang | 16 | 32 | Bone Rush | 70 |
| Psycho Cut | Psychic | boomerang | 9 | 18 | Psychic Fangs | 96 |
| Spikes | Ground | mine | 18 | 27 | Fissure | 70 |
| Toxic Spikes | Poison | mine | 11 | 17 | Gunk Shot | 78 |
| Hail | Ice | meteor | 18 | 26 | Avalanche | 46 |
| Meteor Mash | Steel | meteor | 34 | 49 | Magnet Bomb | 61 |
| Will-O-Wisp | Fire | turret | 15 | 31 | Inferno | 76 |
| Substitute | Normal | turret | 14 | 29 | Double Team | 966 |
| Aerial Ace | Flying | dash | 18 | 40 | Acrobatics | 102 |
| Flame Wheel | Fire | trail | 10 | 21 | Flare Blitz | 76 |
| Bubble Beam | Water | cone | 6 | 8 | Aqua Tail | 149 |
| Hex | Ghost | chain | 17 | 35 | Poltergeist | 60 |
Pokemon Survivor moves by kind
A move's kind tells you how it hits, and its level table shows the numbers that change: damage, cooldown, shots, pierce, reach or duration depending on the kind. Buff moves deal no damage and stack a temporary stat bonus instead.
| Kind | Moves | How it works |
|---|---|---|
| Melee | 9 | Strikes everything in an arc around you. |
| Projectile | 9 | Fires shots at the nearest enemy. |
| Aura | 7 | A circle of continuous damage around you. |
| Nova | 7 | A ring of shots in every direction. |
| Beam | 5 | A straight beam that hits everything on its line. |
| Buff | 5 | Deals no damage and stacks a temporary stat boost on you. |
| Boomerang | 3 | Flies out to an enemy and back, hitting on both passes. |
| Meteor | 3 | Drops meteors on nearby enemies, with a shadow as warning. |
| Mine | 3 | Drops mines that explode when something steps on them. |
| Orbit | 3 | Orbs circle you for as long as the move is active. |
| Chain | 2 | Hits one enemy, then jumps to the nearest ones. |
| Cone | 2 | Many short shots in a fan, such as breaths and sprays. |
| Dash | 2 | You rush through enemies and hit everything on the path. |
| Trail | 2 | You leave damaging puddles behind you as you move. |
| Turret | 2 | Leaves a helper that fires on its own for a few seconds. |
Strongest moves at maximum level
Potential damage per second multiplies damage by the number of hits and divides it by the cooldown. It assumes every hit lands on one enemy and leaves out your attack multiplier, your cards and the type chart, so use it to compare moves, not to predict a run. The type chart explains the multipliers.
| Move | Type | Kind | Damage per hit | Potential damage per second |
|---|---|---|---|---|
| Dark Pulse | Dark | Nova | 20 | 409 |
| Fairy Wind | Fairy | Nova | 15 | 369.6 |
| Heat Wave | Fire | Nova | 18 | 349.4 |
| Hyper Voice | Normal | Nova | 17 | 331.1 |
| Mud Shot | Ground | Nova | 15 | 280 |
| Psychic | Psychic | Nova | 14 | 276.5 |
| Bubble | Water | Nova | 13 | 268.8 |
| Meteor Mash | Steel | Meteor | 49 | 220.1 |
How moves level and evolve
Each move starts at level 1 and a level-up card raises it by one, up to the maximum on its page. At the maximum level a move can evolve when you hold the card it needs; the evolved move keeps its slot and gets a large damage boost. The full list of evolutions and conditions is in move evolution.
You do not pick moves from a list: the cards offer moves from your Pokemon's pool, and the Ban upgrade in the upgrades blocks chosen moves from showing up.
Pokemon Survivor moves FAQ
How many moves are in Pokemon Survivor?
64 moves in 18 types. 59 of them evolve into a stronger move at their maximum level when you hold the right card.
What is the strongest move in Pokemon Survivor?
By potential damage per second at the maximum level, Dark Pulse, Fairy Wind, Heat Wave lead the list. Real damage depends on the Pokemon, the cards you hold and the type chart, so open a move page for the full table.
Can you choose which moves you get?
Not directly: level-up cards offer moves from your Pokemon's pool. The Ban upgrade stops chosen moves from showing up, and card rerolls let you look again. Both are explained in upgrades.