Toxic Spikes in Pokemon Survivor
Move · last checked 2026-10-14
Toxic Spikes in Pokemon Survivor is a Poison-type mine move. Poison spikes that badly poison when they burst. It hits for 11 damage every 1.1 seconds at level 1 and 17 damage every 0.83 seconds at level 5. At max level it evolves into Gunk Shot once you have taken a Synthesis card in the same run. 78 Pokemon of the Poison type can learn it.
Toxic Spikes at a glance
| Type | Poison |
| Kind | Mine |
| Max level | 5 |
| Damage at level 1 | 11 |
| Damage at level 5 | 17 |
| Cooldown at level 1 | 1.1 s |
| Evolution | Gunk Shot (needs the Synthesis card) |
| Effects | poisons enemies |
| Learned by | 78 Poison-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Púas Tóxicas |
What Toxic Spikes does
Toxic Spikes is a Poison-type mine move. Poison spikes that badly poison when they burst.
A Pokemon can learn it if it is Poison-type, which is true of 78 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It poisons enemies.
Toxic Spikes stats by level
At level 1, Toxic Spikes deals 11 damage with a 1.1 second cooldown. At level 5 that becomes 17 damage every 0.83 seconds, which is 80 potential damage per second against 20 at level 1.
Potential damage per second multiplies damage by the number of mines and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Mines | Radius | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 11 | 1.1 s | 2 | 56 | 20 |
| 2 | 11 | 1.1 s | 3 | 56 | 30 |
| 3 | 17 | 1.1 s | 3 | 56 | 45 |
| 4 | 17 | 1.1 s | 3 | 73 | 45 |
| 5 | 17 | 0.83 s | 4 | 73 | 80 |
| Gunk Shot | 30 | 0.83 s | 6 | 91 | 216 |
Toxic Spikes level-up changes
Each level-up card for Toxic Spikes applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 mine
- Level 3: +50% damage
- Level 4: +30% radius
- Level 5: +1 mine, -25% cooldown
Toxic Spikes evolution: Gunk Shot
Toxic Spikes evolves into Gunk Shot when it reaches level 5 and you have taken the Synthesis card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Synthesis card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Gunk Shot keeps the Poison type and the same slot. Its damage goes from 17 to 30 and its cooldown stays at 0.83 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +2 mines
- +25% radius
Which Pokemon can use Toxic Spikes
78 Pokemon can learn Toxic Spikes: every Poison-type, which is 16 single-type and 62 dual-type. The best of them by Stat Score are Eternatus, Iron Moth, Nihilego, and Sneasler.
No Pokemon starts with Toxic Spikes, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Eternatus | Poison / Dragon | S | 98.3 | No |
| Iron Moth | Fire / Poison | S | 79.9 | No |
| Nihilego | Rock / Poison | S | 79.8 | No |
| Sneasler | Fighting / Poison | A | 78.4 | No |
| Munkidori | Poison / Psychic | A | 77.9 | No |
| Naganadel | Poison / Dragon | A | 76.1 | No |
| Glimmora | Rock / Poison | A | 72.4 | No |
| Gengar | Ghost / Poison | A | 72.4 | No |
How to use Toxic Spikes
- Mine moves do not need a target: Toxic Spikes fires on its cooldown wherever you are.
- Grass and Fairy take 60% more damage from Poison moves, while Poison, Ground, Rock, and Ghost take 40% less and Steel takes only 30% of the damage. Enemies with two types multiply both effects. See the type chart.
- Other mine moves are String Shot and Spikes. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 1.1 second cooldown of Toxic Spikes at level 1 becomes 0.72 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Poison moves: see the weather guide.
Toxic Spikes in Pokemon Survivor FAQ
What does Toxic Spikes do in Pokemon Survivor?
Poison spikes that badly poison when they burst. It is a Poison-type mine move with 5 levels. It deals 11 damage at level 1 and 17 at level 5.
How do you evolve Toxic Spikes?
Level it to 5 and take the Synthesis card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Gunk Shot.
Which Pokemon can learn Toxic Spikes?
The 78 Poison-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.