String Shot in Pokemon Survivor
Move · last checked 2026-10-14
String Shot in Pokemon Survivor is a Bug-type mine move. Leaves webs on the ground that trap and greatly slow whoever steps on them. It hits for 14 damage every 1.1 seconds at level 1 and 21 damage every 0.83 seconds at level 5. At max level it evolves into Sticky Web once you have taken a Reflexes card in the same run. 89 Pokemon of the Bug type can learn it.
String Shot at a glance
| Type | Bug |
| Kind | Mine |
| Max level | 5 |
| Damage at level 1 | 14 |
| Damage at level 5 | 21 |
| Cooldown at level 1 | 1.1 s |
| Evolution | Sticky Web (needs the Reflexes card) |
| Effects | slows enemies |
| Learned by | 89 Bug-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Disparo Demora |
What String Shot does
String Shot is a Bug-type mine move. Leaves webs on the ground that trap and greatly slow whoever steps on them.
A Pokemon can learn it if it is Bug-type, which is true of 89 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It slows enemies.
String Shot stats by level
At level 1, String Shot deals 14 damage with a 1.1 second cooldown. At level 5 that becomes 21 damage every 0.83 seconds, which is 101.8 potential damage per second against 25.5 at level 1.
Potential damage per second multiplies damage by the number of mines and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Mines | Radius | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 14 | 1.1 s | 2 | 56 | 25.5 |
| 2 | 14 | 1.1 s | 3 | 56 | 38.2 |
| 3 | 21 | 1.1 s | 3 | 56 | 57.3 |
| 4 | 21 | 1.1 s | 3 | 73 | 57.3 |
| 5 | 21 | 0.83 s | 4 | 73 | 101.8 |
| Sticky Web | 38 | 0.83 s | 6 | 91 | 274.9 |
String Shot level-up changes
Each level-up card for String Shot applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 mine
- Level 3: +50% damage
- Level 4: +30% radius
- Level 5: +1 mine, -25% cooldown
String Shot evolution: Sticky Web
String Shot evolves into Sticky Web when it reaches level 5 and you have taken the Reflexes card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Reflexes card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Sticky Web keeps the Bug type and the same slot. Its damage goes from 21 to 38 and its cooldown stays at 0.83 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +2 mines
- +25% radius
Which Pokemon can use String Shot
89 Pokemon can learn String Shot: every Bug-type, which is 22 single-type and 67 dual-type. The best of them by Stat Score are Pheromosa, Buzzwole, Volcarona, and Slither Wing.
No Pokemon starts with String Shot, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Pheromosa | Bug / Fighting | S | 84.5 | No |
| Buzzwole | Bug / Fighting | S | 78.7 | No |
| Volcarona | Bug / Fire | A | 77.0 | No |
| Slither Wing | Bug / Fighting | A | 73.3 | No |
| Accelgor | Bug | A | 72.0 | No |
| Kleavor | Bug / Rock | A | 71.5 | No |
| Heracross | Bug / Fighting | A | 70.0 | No |
| Yanmega | Bug / Flying | A | 69.8 | No |
How to use String Shot
- Mine moves do not need a target: String Shot fires on its cooldown wherever you are.
- Grass, Psychic, and Dark take 60% more damage from Bug moves, while Fire, Fighting, Poison, Flying, Ghost, Steel, and Fairy take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other mine moves are Spikes and Toxic Spikes. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 1.1 second cooldown of String Shot at level 1 becomes 0.72 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Bug moves: see the weather guide.
String Shot in Pokemon Survivor FAQ
What does String Shot do in Pokemon Survivor?
Leaves webs on the ground that trap and greatly slow whoever steps on them. It is a Bug-type mine move with 5 levels. It deals 14 damage at level 1 and 21 at level 5.
How do you evolve String Shot?
Level it to 5 and take the Reflexes card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Sticky Web.
Which Pokemon can learn String Shot?
The 89 Bug-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.