The Pokemon Survivor type chart follows the main games, but softened: a super effective hit multiplies damage by 1.6, a resisted hit by 0.6, and what would be an immunity still does 0.3. Two types multiply, with the result kept between 0.3 and 2.4.
This page shows the Pokemon Survivor type chart for attack and defense, how dual types combine and what it means for the moves you pick. For the weather that changes these numbers, see weather.
How the Pokemon Survivor type chart works
- Softened multipliers. Super effective is x1.6 instead of x2, not very effective is x0.6 instead of x0.5, and immunity is x0.3 instead of x0. The design document gives the reason: with one active attack, a full immunity would leave some enemies impossible to hurt.
- Two types multiply. Against a Pokemon with two types the two multipliers are multiplied together, and the result is held between x0.3 and x2.4.
- It works both ways. Your moves use the type of the move against the enemy's types. Enemies attack with their main type, or the type of their shot, against yours. A yellow number marks a very effective hit; a gray one marks a poor hit.
- There is no same-type bonus. A move does the same damage whatever types your Pokemon has. Your own types only decide which moves you can learn and how hard enemy attacks and weather hit you.
- Weather changes it. Sun, rain, sandstorm, snow and fog multiply some types on top of the chart, for you and for enemies.
Attack chart: what each type hits
Read each row of the Pokemon Survivor type chart as the type of your move. The first column links to the rift arena of that type; see the arenas. The three effect columns list the defending types.
| Move type | Very effective (x1.6) | Resisted (x0.6) | Almost no effect (x0.3) |
|---|---|---|---|
| Normal | - | Rock, Steel | Ghost |
| Fire | Grass, Ice, Bug, Steel | Fire, Water, Rock, Dragon | - |
| Water | Fire, Ground, Rock | Water, Grass, Dragon | - |
| Electric | Water, Flying | Electric, Grass, Dragon | Ground |
| Grass | Water, Ground, Rock | Fire, Grass, Poison, Flying, Bug, Dragon, Steel | - |
| Ice | Grass, Ground, Flying, Dragon | Fire, Water, Ice, Steel | - |
| Fighting | Normal, Ice, Rock, Dark, Steel | Poison, Flying, Psychic, Bug, Fairy | Ghost |
| Poison | Grass, Fairy | Poison, Ground, Rock, Ghost | Steel |
| Ground | Fire, Electric, Poison, Rock, Steel | Grass, Bug | Flying |
| Flying | Grass, Fighting, Bug | Electric, Rock, Steel | - |
| Psychic | Fighting, Poison | Psychic, Steel | Dark |
| Bug | Grass, Psychic, Dark | Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy | - |
| Rock | Fire, Ice, Flying, Bug | Fighting, Ground, Steel | - |
| Ghost | Psychic, Ghost | Dark | Normal |
| Dragon | Dragon | Steel | Fairy |
| Dark | Psychic, Ghost | Fighting, Dark, Fairy | - |
| Steel | Ice, Rock, Fairy | Fire, Water, Electric, Steel | - |
| Fairy | Fighting, Dragon, Dark | Fire, Poison, Steel | - |
Defense chart: what hurts each type
This half of the Pokemon Survivor type chart reads by the type of the Pokemon being hit, whether that is your partner or an enemy. Every entry also has a section on its page in the Pokedex, with the weaknesses of that Pokemon worked out.
| Defending type | Takes x1.6 from | Takes x0.6 from | Takes x0.3 from |
|---|---|---|---|
| Normal | Fighting | - | Ghost |
| Fire | Water, Ground, Rock | Fire, Grass, Ice, Bug, Steel, Fairy | - |
| Water | Electric, Grass | Fire, Water, Ice, Steel | - |
| Electric | Ground | Electric, Flying, Steel | - |
| Grass | Fire, Ice, Poison, Flying, Bug | Water, Electric, Grass, Ground | - |
| Ice | Fire, Fighting, Rock, Steel | Ice | - |
| Fighting | Flying, Psychic, Fairy | Bug, Rock, Dark | - |
| Poison | Ground, Psychic | Grass, Fighting, Poison, Bug, Fairy | - |
| Ground | Water, Grass, Ice | Poison, Rock | Electric |
| Flying | Electric, Ice, Rock | Grass, Fighting, Bug | Ground |
| Psychic | Bug, Ghost, Dark | Fighting, Psychic | - |
| Bug | Fire, Flying, Rock | Grass, Fighting, Ground | - |
| Rock | Water, Grass, Fighting, Ground, Steel | Normal, Fire, Poison, Flying | - |
| Ghost | Ghost, Dark | Poison, Bug | Normal, Fighting |
| Dragon | Ice, Dragon, Fairy | Fire, Water, Electric, Grass | - |
| Dark | Fighting, Bug, Fairy | Ghost, Dark | Psychic |
| Steel | Fire, Fighting, Ground | Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy | Poison |
| Fairy | Poison, Steel | Fighting, Bug, Dark | Dragon |
How two types combine
Dual-type Pokemon stack both multipliers, so the Pokemon Survivor type chart gets sharper against them. The product is clamped, so the strongest hit is x2.4 and the weakest x0.3. These are worked examples, with the raw product and the number the game uses:
| Attack | Defending types | Product | Used by the game |
|---|---|---|---|
| Fire move | Grass / Bug | x2.56 | x2.4 |
| Ice move | Dragon / Flying | x2.56 | x2.4 |
| Fire move | Water / Rock | x0.36 | x0.36 |
| Water move | Fire / Ground | x2.56 | x2.4 |
| Normal move | Ghost / Rock | x0.18 | x0.3 |
| Electric move | Water / Flying | x2.56 | x2.4 |
| Ground move | Flying | x0.3 | x0.3 |
Types, moves and Pokemon counts
Each type has its own set of moves, and a Pokemon can learn the Normal moves plus those of its own types. Types with many moves give a Pokemon a wider pool; see the moves list for each one.
| Type | Moves | Pokemon with the type |
|---|---|---|
| Normal | 8 | 120 |
| Fire | 6 | 76 |
| Water | 5 | 149 |
| Electric | 3 | 64 |
| Grass | 4 | 118 |
| Ice | 3 | 46 |
| Fighting | 2 | 68 |
| Poison | 4 | 78 |
| Ground | 4 | 70 |
| Flying | 3 | 102 |
| Psychic | 4 | 96 |
| Bug | 3 | 89 |
| Rock | 2 | 66 |
| Ghost | 3 | 60 |
| Dragon | 2 | 67 |
| Dark | 3 | 60 |
| Steel | 3 | 61 |
| Fairy | 2 | 62 |
Using the Pokemon Survivor type chart in a run
- Watch the damage numbers: yellow means the move is very effective and gray means it is poor, so switch to another move when you keep seeing gray. Pokemon Survivor tips has more advice for a run.
- Keep one move that is not afraid of anything. Normal moves are in every pool and hit most types at full strength; only Rock, Ghost, and Steel take less.
- Check the weaknesses of your own Pokemon on its page before you pick it, and see best Pokemon in Pokemon Survivor for the stat side.
- The move evolution guide shows which of your moves grow stronger and how.
Pokemon Survivor type chart FAQ
How strong are super effective hits in Pokemon Survivor?
Damage is multiplied by 1.6. Two super effective types give up to x2.4.
Are there any immunities?
No. What is an immunity in the main games does 0.3 of normal damage here, which is also the lowest a hit can go.
Is there a same-type attack bonus?
No. A move does the same damage whatever the types of your Pokemon.
Do enemies use the type chart on me?
Yes. Enemy attacks use the enemy's main type, or the type of its shot, against the types of your Pokemon.