Thunderbolt in Pokemon Survivor
Move · last checked 2026-10-14
Thunderbolt in Pokemon Survivor is an Electric-type chain move. A bolt that jumps from one enemy to the next. It hits for 21 damage every 0.95 seconds at level 1 and 43 damage every 0.71 seconds at level 5. At max level it evolves into Zap Cannon once you have taken a Reflexes card in the same run. 64 Pokemon of the Electric type can learn it.
Thunderbolt at a glance
| Type | Electric |
| Kind | Chain |
| Max level | 5 |
| Damage at level 1 | 21 |
| Damage at level 5 | 43 |
| Cooldown at level 1 | 0.95 s |
| Evolution | Zap Cannon (needs the Reflexes card) |
| Effects | None |
| Learned by | 64 Electric-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Rayo |
What Thunderbolt does
Thunderbolt is an Electric-type chain move. A bolt that jumps from one enemy to the next.
A Pokemon can learn it if it is Electric-type, which is true of 64 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
Thunderbolt stats by level
At level 1, Thunderbolt deals 21 damage with a 0.95 second cooldown. At level 5 that becomes 43 damage every 0.71 seconds.
A chain hits one enemy and then jumps to the nearest ones, so the damage you get depends on how many enemies are inside the jump range. The table lists every number the game gives Thunderbolt, so it has no single damage per second figure.
| Level | Damage | Cooldown | Targets | Jump range |
|---|---|---|---|---|
| 1 | 21 | 0.95 s | 4 | 140 |
| 2 | 21 | 0.95 s | 6 | 140 |
| 3 | 30 | 0.95 s | 6 | 140 |
| 4 | 30 | 0.71 s | 6 | 140 |
| 5 | 43 | 0.71 s | 8 | 140 |
| Zap Cannon | 72 | 0.71 s | 11 | 168 |
Thunderbolt level-up changes
Each level-up card for Thunderbolt applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +2 jumps
- Level 3: +45% damage
- Level 4: -25% cooldown
- Level 5: +2 jumps, +40% damage
Thunderbolt evolution: Zap Cannon
Thunderbolt evolves into Zap Cannon when it reaches level 5 and you have taken the Reflexes card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Reflexes card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Zap Cannon keeps the Electric type and the same slot. Its damage goes from 43 to 72 and its cooldown stays at 0.71 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +70% damage
- +3 jumps
- +20% jump range
Which Pokemon can use Thunderbolt
64 Pokemon can learn Thunderbolt: every Electric-type, which is 33 single-type and 31 dual-type. The best of them by Stat Score are Xurkitree, Zekrom, Iron Hands, and Regieleki.
No Pokemon starts with Thunderbolt, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Xurkitree | Electric | S | 87.3 | No |
| Zekrom | Dragon / Electric | S | 83.7 | No |
| Iron Hands | Fighting / Electric | S | 83.5 | No |
| Regieleki | Electric | S | 82.5 | No |
| Zeraora | Electric | A | 78.1 | No |
| Thundurus | Electric / Flying | A | 75.0 | No |
| Iron Thorns | Rock / Electric | A | 74.7 | No |
| Zapdos | Electric / Flying | A | 74.5 | No |
How to use Thunderbolt
- Chain moves aim at an enemy touching you first, then at a boss within 330 pixels, then at the nearest enemy, and wait until a target is in reach before they fire. A crowd around you takes the hits before a boss does.
- Water and Flying take 60% more damage from Electric moves, while Electric, Grass, and Dragon take 40% less and Ground takes only 30% of the damage. Enemies with two types multiply both effects. See the type chart.
- The only other chain move is Hex. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 0.95 second cooldown of Thunderbolt at level 1 becomes 0.63 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Electric moves: see the weather guide.
Thunderbolt in Pokemon Survivor FAQ
What does Thunderbolt do in Pokemon Survivor?
A bolt that jumps from one enemy to the next. It is an Electric-type chain move with 5 levels. It deals 21 damage at level 1 and 43 at level 5.
How do you evolve Thunderbolt?
Level it to 5 and take the Reflexes card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Zap Cannon.
Which Pokemon can learn Thunderbolt?
The 64 Electric-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.