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Iron Hands in Pokemon Survivor

Pokemon · rank 24 of 966 · last checked 2026-10-14

Iron Hands in Pokemon Survivor is a Fighting and Electric dual-type Pokemon from the Paldea banner. It is an Epic (4-star) pick with 139 HP, 99 speed and a 1.47x attack multiplier. That gives it a Stat Score of 83.5: rank 24 of 966, in S tier. Iron Hands is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.

Stat Score83.5 / 100

Iron Hands at a glance

TypeFighting / Electric
Generation9 (Paldea)
RarityEpic (4-star)
HP139
Speed99
Attack multiplier1.47x
Base stat total570
Stat Score83.5 / 100
Overall rank24 of 966
TierS
RoleTank
Starting moveKarate Chop
BannerPaldea

Stats and Stat Score

Iron Hands has 139 HP, 99 speed and a 1.47x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.

Compared with the whole roster, its HP is among the best on the roster, its speed is below average and its attack is among the best on the roster. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 83.5, which puts it at rank 24 overall, rank 4 of 92 among Paldea Pokemon and rank 3 of 68 Fighting-types and 3 of 64 Electric-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.

On the full Pokedex ranking Iron Hands sits next to Groudon one place above it and Palkia one place below it.

StatValueRoster percentileCompared with the roster
HP13999%among the best on the roster
Speed9928%below average
Attack multiplier1.47x97%among the best on the roster
Base stat total57089%well above average

Iron Hands moves

Pokemon that are not starters begin with the signature move of their first type, so Iron Hands starts every run with Karate Chop: a sharp, powerful blow straight ahead.

The level-up cards can then offer 13 different moves: the 8 Normal moves that every Pokemon shares plus 5 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.

Weaknesses and resistances

Iron Hands takes extra damage from Ground (1.6x), Psychic (1.6x), and Fairy (1.6x). It resists Electric (0.6x), Bug (0.6x), Rock (0.6x), Dark (0.6x), and Steel (0.6x). The remaining 10 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.

The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Iron Hands are the ones whose first type is Ground, Psychic, or Fairy. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Fighting or Electric moves do not hit harder just because Iron Hands shares the type.

How to get Iron Hands

Iron Hands is part of the Paldea banner. A single pull first picks a rarity (6.5% for Epic) and then picks one of the 30 Epic Pokemon on that banner at random, so one pull gives Iron Hands a 0.22% chance. Without pity helping at this rarity, expect to need around 462 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.

A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 120 coins, or 360 if it is the shiny version. The full odds and the pity rule are in the gacha guide.

Shiny Iron Hands exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.

Iron Hands as an enemy

Iron Hands can show up as a regular enemy from 8:20 into the run (enemy tier 6). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.

Its enemy role is beamer: it fires a long ray after a one-second warning line on the ground.

It is also strong enough to be picked as a boss: it can fill the minute 6 or minute 9 slot. Boss fights are laid out in the bosses guide. Its attack set would be a ground slam, a leap onto your position, a fan of beams, and a fan of shots.

Iron Hands in Pokemon Survivor FAQ

Is Iron Hands good in Pokemon Survivor?

Iron Hands is an S-tier pick with a Stat Score of 83.5, rank 24 of 966. Iron Hands is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.

How do I get Iron Hands in Pokemon Survivor?

Pull the Paldea banner. Iron Hands is an Epic Pokemon, so each pull has a 0.22% chance of giving it.

What is Iron Hands's starting move?

Iron Hands starts with Karate Chop, a Fighting-type melee move.

What is Iron Hands weak to in Pokemon Survivor?

Iron Hands is weak to Ground (1.6x), Psychic (1.6x), and Fairy (1.6x).

Can Iron Hands be shiny in Pokemon Survivor?

Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.

See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.