Hex in Pokemon Survivor
Move · last checked 2026-10-14
Hex in Pokemon Survivor is a Ghost-type chain move. A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. It hits for 17 damage every 0.9 seconds at level 1 and 35 damage every 0.68 seconds at level 5. At max level it evolves into Poltergeist once you have taken a Magnet card in the same run. 60 Pokemon of the Ghost type can learn it.
Hex at a glance
| Type | Ghost |
| Kind | Chain |
| Max level | 5 |
| Damage at level 1 | 17 |
| Damage at level 5 | 35 |
| Cooldown at level 1 | 0.9 s |
| Evolution | Poltergeist (needs the Magnet card) |
| Effects | hits burning, poisoned or slowed enemies 1.7 times as hard |
| Learned by | 60 Ghost-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Infortunio |
What Hex does
Hex is a Ghost-type chain move. A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.
A Pokemon can learn it if it is Ghost-type, which is true of 60 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It hits burning, poisoned or slowed enemies 1.7 times as hard.
Hex stats by level
At level 1, Hex deals 17 damage with a 0.9 second cooldown. At level 5 that becomes 35 damage every 0.68 seconds.
A chain hits one enemy and then jumps to the nearest ones, so the damage you get depends on how many enemies are inside the jump range. The table lists every number the game gives Hex, so it has no single damage per second figure.
| Level | Damage | Cooldown | Targets | Jump range |
|---|---|---|---|---|
| 1 | 17 | 0.9 s | 4 | 150 |
| 2 | 17 | 0.9 s | 6 | 150 |
| 3 | 25 | 0.9 s | 6 | 150 |
| 4 | 25 | 0.68 s | 6 | 150 |
| 5 | 35 | 0.68 s | 8 | 150 |
| Poltergeist | 59 | 0.68 s | 11 | 180 |
Hex level-up changes
Each level-up card for Hex applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +2 jumps
- Level 3: +45% damage
- Level 4: -25% cooldown
- Level 5: +2 jumps, +40% damage
Hex evolution: Poltergeist
Hex evolves into Poltergeist when it reaches level 5 and you have taken the Magnet card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Magnet card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Poltergeist keeps the Ghost type and the same slot. Its damage goes from 35 to 59 and its cooldown stays at 0.68 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +70% damage
- +3 jumps
- +20% jump range
Which Pokemon can use Hex
60 Pokemon can learn Hex: every Ghost-type, which is 15 single-type and 45 dual-type. The best of them by Stat Score are Spectrier, Lunala, Dragapult, and Marshadow.
No Pokemon starts with Hex, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Spectrier | Ghost | S | 90.1 | No |
| Lunala | Psychic / Ghost | S | 88.1 | No |
| Dragapult | Dragon / Ghost | S | 80.7 | No |
| Marshadow | Fighting / Ghost | S | 79.1 | No |
| Blacephalon | Fire / Ghost | A | 77.9 | No |
| Flutter Mane | Ghost / Fairy | A | 77.9 | No |
| Giratina | Ghost / Dragon | A | 76.1 | No |
| Hoopa | Psychic / Ghost | A | 75.5 | No |
How to use Hex
- Chain moves aim at an enemy touching you first, then at a boss within 330 pixels, then at the nearest enemy, and wait until a target is in reach before they fire. A crowd around you takes the hits before a boss does.
- Psychic and Ghost take 60% more damage from Ghost moves, while Dark takes 40% less and Normal takes only 30% of the damage. Enemies with two types multiply both effects. See the type chart.
- The bonus applies to enemies that are burning, poisoned or slowed, so it pairs with moves that apply those effects, such as Ember, Sludge, and Bubble.
- The only other chain move is Thunderbolt. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 0.9 second cooldown of Hex at level 1 becomes 0.59 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Ghost moves: see the weather guide.
Hex in Pokemon Survivor FAQ
What does Hex do in Pokemon Survivor?
A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed. It is a Ghost-type chain move with 5 levels. It deals 17 damage at level 1 and 35 at level 5.
How do you evolve Hex?
Level it to 5 and take the Magnet card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Poltergeist.
Which Pokemon can learn Hex?
The 60 Ghost-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.