Shadow Ball in Pokemon Survivor
Move · last checked 2026-10-14
Shadow Ball in Pokemon Survivor is a Ghost-type projectile move. A shadowy orb that pierces several foes. It hits for 19 damage every 0.66 seconds at level 1 and 28 damage every 0.49 seconds at level 5. At max level it evolves into Phantom Force once you have taken a Reflexes card in the same run. 60 Pokemon of the Ghost type can learn it.
Shadow Ball at a glance
| Type | Ghost |
| Kind | Projectile |
| Max level | 5 |
| Damage at level 1 | 19 |
| Damage at level 5 | 28 |
| Cooldown at level 1 | 0.66 s |
| Evolution | Phantom Force (needs the Reflexes card) |
| Effects | None |
| Learned by | 60 Ghost-type Pokemon |
| Starting move for | 34 Pokemon |
| Spanish name | Bola Sombra |
What Shadow Ball does
Shadow Ball is a Ghost-type projectile move. A shadowy orb that pierces several foes.
A Pokemon can learn it if it is Ghost-type, which is true of 60 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. 34 Pokemon begin a run with it. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
Shadow Ball stats by level
At level 1, Shadow Ball deals 19 damage with a 0.66 second cooldown. At level 5 that becomes 28 damage every 0.49 seconds, which is 167 potential damage per second against 28.8 at level 1.
Potential damage per second multiplies damage by the number of shots and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Shots | Pierce | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 19 | 0.66 s | 1 | 2 | 28.8 |
| 2 | 19 | 0.66 s | 2 | 2 | 57.6 |
| 3 | 28 | 0.66 s | 2 | 2 | 83.5 |
| 4 | 28 | 0.49 s | 2 | 2 | 111.3 |
| 5 | 28 | 0.49 s | 3 | 3 | 167 |
| Phantom Force | 50 | 0.49 s | 5 | 5 | 500.9 |
Shadow Ball level-up changes
Each level-up card for Shadow Ball applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 shot, wider spread
- Level 3: +45% damage
- Level 4: -25% cooldown
- Level 5: +1 shot, +1 pierce, wider spread
Shadow Ball evolution: Phantom Force
Shadow Ball evolves into Phantom Force when it reaches level 5 and you have taken the Reflexes card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Reflexes card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Phantom Force keeps the Ghost type and the same slot. Its damage goes from 28 to 50 and its cooldown stays at 0.49 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +2 shots
- +2 pierce
- +30% size
- Wider spread
Which Pokemon can use Shadow Ball
60 Pokemon can learn Shadow Ball: every Ghost-type, which is 15 single-type and 45 dual-type. The best of them by Stat Score are Spectrier, Lunala, Dragapult, and Marshadow.
34 Pokemon start with Shadow Ball.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Spectrier | Ghost | S | 90.1 | Yes |
| Lunala | Psychic / Ghost | S | 88.1 | No |
| Dragapult | Dragon / Ghost | S | 80.7 | No |
| Marshadow | Fighting / Ghost | S | 79.1 | No |
| Blacephalon | Fire / Ghost | A | 77.9 | No |
| Flutter Mane | Ghost / Fairy | A | 77.9 | Yes |
| Giratina | Ghost / Dragon | A | 76.1 | Yes |
| Hoopa | Psychic / Ghost | A | 75.5 | No |
How to use Shadow Ball
- Projectile moves aim at a boss within 330 pixels first, then at an enemy touching you, then at the nearest enemy, so this is the kind of move that reaches a boss through a crowd. It waits until a target is in reach before it fires.
- Psychic and Ghost take 60% more damage from Ghost moves, while Dark takes 40% less and Normal takes only 30% of the damage. Enemies with two types multiply both effects. See the type chart.
- Other projectile moves are Ember, Water Gun, and Thunder Shock. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 0.66 second cooldown of Shadow Ball at level 1 becomes 0.43 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Ghost moves: see the weather guide.
Shadow Ball in Pokemon Survivor FAQ
What does Shadow Ball do in Pokemon Survivor?
A shadowy orb that pierces several foes. It is a Ghost-type projectile move with 5 levels. It deals 19 damage at level 1 and 28 at level 5.
How do you evolve Shadow Ball?
Level it to 5 and take the Reflexes card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Phantom Force.
Which Pokemon can learn Shadow Ball?
The 60 Ghost-type Pokemon, including dual types. 34 of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.