Water Gun in Pokemon Survivor
Move · last checked 2026-10-14
Water Gun in Pokemon Survivor is a Water-type projectile move. A piercing jet. Reliable at any range. It hits for 14 damage every 0.44 seconds at level 1 and 20 damage every 0.33 seconds at level 5. At max level it evolves into Scald once you have taken a Power card in the same run. 149 Pokemon of the Water type can learn it.
Water Gun at a glance
| Type | Water |
| Kind | Projectile |
| Max level | 5 |
| Damage at level 1 | 14 |
| Damage at level 5 | 20 |
| Cooldown at level 1 | 0.44 s |
| Evolution | Scald (needs the Power card) |
| Effects | None |
| Learned by | 149 Water-type Pokemon |
| Starting move for | 125 Pokemon |
| Spanish name | Pistola Agua |
What Water Gun does
Water Gun is a Water-type projectile move. A piercing jet. Reliable at any range.
A Pokemon can learn it if it is Water-type, which is true of 149 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. 125 Pokemon begin a run with it. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
Water Gun stats by level
At level 1, Water Gun deals 14 damage with a 0.44 second cooldown. At level 5 that becomes 20 damage every 0.33 seconds, which is 184.5 potential damage per second against 31.8 at level 1.
Potential damage per second multiplies damage by the number of shots and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Shots | Pierce | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 14 | 0.44 s | 1 | 1 | 31.8 |
| 2 | 14 | 0.44 s | 2 | 1 | 63.6 |
| 3 | 20 | 0.44 s | 2 | 1 | 92.3 |
| 4 | 20 | 0.33 s | 2 | 1 | 123 |
| 5 | 20 | 0.33 s | 3 | 2 | 184.5 |
| Scald | 37 | 0.33 s | 5 | 4 | 553.6 |
Water Gun level-up changes
Each level-up card for Water Gun applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 shot, wider spread
- Level 3: +45% damage
- Level 4: -25% cooldown
- Level 5: +1 shot, +1 pierce, wider spread
Water Gun evolution: Scald
Water Gun evolves into Scald when it reaches level 5 and you have taken the Power card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Power card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Scald keeps the Water type and the same slot. Its damage goes from 20 to 37 and its cooldown stays at 0.33 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +2 shots
- +2 pierce
- +30% size
- Wider spread
Which Pokemon can use Water Gun
149 Pokemon can learn Water Gun: every Water-type, which is 73 single-type and 76 dual-type. The best of them by Stat Score are Kyogre, Palkia, Walking Wake, and Keldeo.
125 Pokemon start with Water Gun.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Kyogre | Water | S | 83.7 | Yes |
| Palkia | Water / Dragon | S | 83.2 | Yes |
| Walking Wake | Water / Dragon | S | 78.6 | Yes |
| Keldeo | Water / Fighting | A | 77.7 | Yes |
| Barraskewda | Water | A | 74.8 | Yes |
| Inteleon | Water | A | 74.5 | Yes |
| Iron Bundle | Ice / Water | A | 73.9 | No |
| Gyarados | Water / Flying | A | 72.2 | Yes |
How to use Water Gun
- Projectile moves aim at a boss within 330 pixels first, then at an enemy touching you, then at the nearest enemy, so this is the kind of move that reaches a boss through a crowd. It waits until a target is in reach before it fires.
- Fire, Ground, and Rock take 60% more damage from Water moves, while Water, Grass, and Dragon take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other projectile moves are Ember, Thunder Shock, and Confusion. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 0.44 second cooldown of Water Gun at level 1 becomes 0.29 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Water moves: see the weather guide.
Water Gun in Pokemon Survivor FAQ
What does Water Gun do in Pokemon Survivor?
A piercing jet. Reliable at any range. It is a Water-type projectile move with 5 levels. It deals 14 damage at level 1 and 20 at level 5.
How do you evolve Water Gun?
Level it to 5 and take the Power card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Scald.
Which Pokemon can learn Water Gun?
The 149 Water-type Pokemon, including dual types. 125 of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.