Will-O-Wisp in Pokemon Survivor
Move · last checked 2026-10-14
Will-O-Wisp in Pokemon Survivor is a Fire-type turret move. Leaves a floating flame that fires on its own and burns. It hits for 15 damage every 3.5 seconds at level 1 and 31 damage every 3.5 seconds at level 5. At max level it evolves into Inferno once you have taken a Reflexes card in the same run. 76 Pokemon of the Fire type can learn it.
Will-O-Wisp at a glance
| Type | Fire |
| Kind | Turret |
| Max level | 5 |
| Damage at level 1 | 15 |
| Damage at level 5 | 31 |
| Cooldown at level 1 | 3.5 s |
| Evolution | Inferno (needs the Reflexes card) |
| Effects | burns enemies |
| Learned by | 76 Fire-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Fuego Fatuo |
What Will-O-Wisp does
Will-O-Wisp is a Fire-type turret move. Leaves a floating flame that fires on its own and burns.
A Pokemon can learn it if it is Fire-type, which is true of 76 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It burns enemies.
Will-O-Wisp stats by level
At level 1, Will-O-Wisp deals 15 damage with a 3.5 second cooldown. At level 5 that becomes 31 damage every 3.5 seconds.
The turret fires on its own for a few seconds, so what it deals depends on how long it lasts and what stands near it. The table lists every number the game gives Will-O-Wisp, so it has no single damage per second figure.
| Level | Damage | Cooldown | Shot delay | Lasts |
|---|---|---|---|---|
| 1 | 15 | 3.5 s | 0.55 s | 6 s |
| 2 | 23 | 3.5 s | 0.55 s | 6 s |
| 3 | 23 | 3.5 s | 0.41 s | 6 s |
| 4 | 23 | 3.5 s | 0.41 s | 6 s |
| 5 | 31 | 3.5 s | 0.41 s | 9 s |
| Inferno | 57 | 3.5 s | 0.33 s | 9 s |
Will-O-Wisp level-up changes
Each level-up card for Will-O-Wisp applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +50% damage
- Level 3: -26% delay between shots
- Level 4: +1 turret
- Level 5: +50% duration, +40% damage
Will-O-Wisp evolution: Inferno
Will-O-Wisp evolves into Inferno when it reaches level 5 and you have taken the Reflexes card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Reflexes card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Inferno keeps the Fire type and the same slot. Its damage goes from 31 to 57 and its cooldown stays at 3.5 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +1 turret
- -20% delay between shots
Which Pokemon can use Will-O-Wisp
76 Pokemon can learn Will-O-Wisp: every Fire-type, which is 35 single-type and 41 dual-type. The best of them by Stat Score are Reshiram, Darmanitan, Iron Moth, and Ho-Oh.
No Pokemon starts with Will-O-Wisp, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Reshiram | Dragon / Fire | S | 83.7 | No |
| Darmanitan | Fire | S | 82.2 | No |
| Iron Moth | Fire / Poison | S | 79.9 | No |
| Ho-Oh | Fire / Flying | A | 78.4 | No |
| Blacephalon | Fire / Ghost | A | 77.9 | No |
| Volcarona | Bug / Fire | A | 77.0 | No |
| Entei | Fire | A | 76.0 | No |
| Cinderace | Fire | A | 73.0 | No |
How to use Will-O-Wisp
- Turret moves do not need a target: Will-O-Wisp fires on its cooldown wherever you are.
- Grass, Ice, Bug, and Steel take 60% more damage from Fire moves, while Fire, Water, Rock, and Dragon take 40% less. Enemies with two types multiply both effects. See the type chart.
- The only other turret move is Substitute. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 3.5 second cooldown of Will-O-Wisp at level 1 becomes 2.31 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Fire moves: see the weather guide.
Will-O-Wisp in Pokemon Survivor FAQ
What does Will-O-Wisp do in Pokemon Survivor?
Leaves a floating flame that fires on its own and burns. It is a Fire-type turret move with 5 levels. It deals 15 damage at level 1 and 31 at level 5.
How do you evolve Will-O-Wisp?
Level it to 5 and take the Reflexes card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Inferno.
Which Pokemon can learn Will-O-Wisp?
The 76 Fire-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.