Flash Cannon in Pokemon Survivor
Move · last checked 2026-10-14
Flash Cannon in Pokemon Survivor is a Steel-type beam move. A piercing beam of metallic light. It hits for 23 damage every 1.05 seconds at level 1 and 50 damage every 0.79 seconds at level 5. At max level it evolves into Steel Beam once you have taken a Armor card in the same run. 61 Pokemon of the Steel type can learn it.
Flash Cannon at a glance
| Type | Steel |
| Kind | Beam |
| Max level | 5 |
| Damage at level 1 | 23 |
| Damage at level 5 | 50 |
| Cooldown at level 1 | 1.05 s |
| Evolution | Steel Beam (needs the Armor card) |
| Effects | None |
| Learned by | 61 Steel-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Foco Resplandor |
What Flash Cannon does
Flash Cannon is a Steel-type beam move. A piercing beam of metallic light.
A Pokemon can learn it if it is Steel-type, which is true of 61 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
Flash Cannon stats by level
At level 1, Flash Cannon deals 23 damage with a 1.05 second cooldown. At level 5 that becomes 50 damage every 0.79 seconds, which is 63.5 potential damage per second against 21.9 at level 1.
Potential damage per second multiplies damage by the number of hits and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Length | Width | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 23 | 1.05 s | 220 | 30 | 21.9 |
| 2 | 33 | 1.05 s | 220 | 30 | 31.8 |
| 3 | 33 | 1.05 s | 286 | 39 | 31.8 |
| 4 | 33 | 0.79 s | 286 | 39 | 42.3 |
| 5 | 50 | 0.79 s | 286 | 39 | 63.5 |
| Steel Beam | 90 | 0.67 s | 343 | 59 | 134.5 |
Flash Cannon level-up changes
Each level-up card for Flash Cannon applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +45% damage
- Level 3: +30% length, +30% width
- Level 4: -25% cooldown
- Level 5: +50% damage
Flash Cannon evolution: Steel Beam
Flash Cannon evolves into Steel Beam when it reaches level 5 and you have taken the Armor card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Armor card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Steel Beam keeps the Steel type and the same slot. Its damage goes from 50 to 90 and its cooldown goes from 0.79 to 0.67 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +80% damage
- +50% width
- +20% length
- -15% cooldown
Which Pokemon can use Flash Cannon
61 Pokemon can learn Flash Cannon: every Steel-type, which is 8 single-type and 53 dual-type. The best of them by Stat Score are Kartana, Solgaleo, Dialga, and Excadrill.
No Pokemon starts with Flash Cannon, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Kartana | Grass / Steel | S | 91.1 | No |
| Solgaleo | Psychic / Steel | S | 88.1 | No |
| Dialga | Steel / Dragon | S | 83.7 | No |
| Excadrill | Ground / Steel | S | 80.1 | No |
| Melmetal | Steel | A | 78.0 | No |
| Gholdengo | Steel / Ghost | A | 73.5 | No |
| Heatran | Fire / Steel | A | 72.4 | No |
| Archaludon | Steel / Dragon | A | 71.8 | No |
How to use Flash Cannon
- Beam moves aim at a boss within 330 pixels first, then at an enemy touching you, then at the nearest enemy, so this is the kind of move that reaches a boss through a crowd. It waits until a target is in reach before it fires.
- Ice, Rock, and Fairy take 60% more damage from Steel moves, while Fire, Water, Electric, and Steel take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other beam moves are Hydro Pump, Psybeam, and Ice Beam. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 1.05 second cooldown of Flash Cannon at level 1 becomes 0.69 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Steel moves: see the weather guide.
Flash Cannon in Pokemon Survivor FAQ
What does Flash Cannon do in Pokemon Survivor?
A piercing beam of metallic light. It is a Steel-type beam move with 5 levels. It deals 23 damage at level 1 and 50 at level 5.
How do you evolve Flash Cannon?
Level it to 5 and take the Armor card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Steel Beam.
Which Pokemon can learn Flash Cannon?
The 61 Steel-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.