Meteor Mash in Pokemon Survivor
Move · last checked 2026-10-14
Meteor Mash in Pokemon Survivor is a Steel-type meteor move. Two steel meteors that crush where they land. It hits for 34 damage every 1.4 seconds at level 1 and 49 damage every 1.12 seconds at level 5. At max level it evolves into Magnet Bomb once you have taken a Power card in the same run. 61 Pokemon of the Steel type can learn it.
Meteor Mash at a glance
| Type | Steel |
| Kind | Meteor |
| Max level | 5 |
| Damage at level 1 | 34 |
| Damage at level 5 | 49 |
| Cooldown at level 1 | 1.4 s |
| Evolution | Magnet Bomb (needs the Power card) |
| Effects | knocks enemies back |
| Learned by | 61 Steel-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Puño Meteoro |
What Meteor Mash does
Meteor Mash is a Steel-type meteor move. Two steel meteors that crush where they land.
A Pokemon can learn it if it is Steel-type, which is true of 61 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It knocks enemies back.
Meteor Mash stats by level
At level 1, Meteor Mash deals 34 damage with a 1.4 second cooldown. At level 5 that becomes 49 damage every 1.12 seconds, which is 220.1 potential damage per second against 48.6 at level 1.
Potential damage per second multiplies damage by the number of meteors and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Meteors | Radius | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 34 | 1.4 s | 2 | 54 | 48.6 |
| 2 | 34 | 1.4 s | 3 | 54 | 72.9 |
| 3 | 49 | 1.4 s | 3 | 54 | 105.6 |
| 4 | 49 | 1.4 s | 3 | 70 | 105.6 |
| 5 | 49 | 1.12 s | 5 | 70 | 220.1 |
| Magnet Bomb | 84 | 1.12 s | 7 | 84 | 523.8 |
Meteor Mash level-up changes
Each level-up card for Meteor Mash applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 meteor
- Level 3: +45% damage
- Level 4: +30% radius
- Level 5: +2 meteors, -20% cooldown
Meteor Mash evolution: Magnet Bomb
Meteor Mash evolves into Magnet Bomb when it reaches level 5 and you have taken the Power card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Power card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Magnet Bomb keeps the Steel type and the same slot. Its damage goes from 49 to 84 and its cooldown stays at 1.12 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +70% damage
- +2 meteors
- +20% radius
Which Pokemon can use Meteor Mash
61 Pokemon can learn Meteor Mash: every Steel-type, which is 8 single-type and 53 dual-type. The best of them by Stat Score are Kartana, Solgaleo, Dialga, and Excadrill.
No Pokemon starts with Meteor Mash, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Kartana | Grass / Steel | S | 91.1 | No |
| Solgaleo | Psychic / Steel | S | 88.1 | No |
| Dialga | Steel / Dragon | S | 83.7 | No |
| Excadrill | Ground / Steel | S | 80.1 | No |
| Melmetal | Steel | A | 78.0 | No |
| Gholdengo | Steel / Ghost | A | 73.5 | No |
| Heatran | Fire / Steel | A | 72.4 | No |
| Archaludon | Steel / Dragon | A | 71.8 | No |
How to use Meteor Mash
- Meteor moves aim at an enemy touching you first, then at a boss within 330 pixels, then at the nearest enemy, and wait until a target is in reach before they fire. A crowd around you takes the hits before a boss does.
- Ice, Rock, and Fairy take 60% more damage from Steel moves, while Fire, Water, Electric, and Steel take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other meteor moves are Rock Slide and Hail. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 1.4 second cooldown of Meteor Mash at level 1 becomes 0.92 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Steel moves: see the weather guide.
Meteor Mash in Pokemon Survivor FAQ
What does Meteor Mash do in Pokemon Survivor?
Two steel meteors that crush where they land. It is a Steel-type meteor move with 5 levels. It deals 34 damage at level 1 and 49 at level 5.
How do you evolve Meteor Mash?
Level it to 5 and take the Power card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Magnet Bomb.
Which Pokemon can learn Meteor Mash?
The 61 Steel-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.