Hail in Pokemon Survivor
Move · last checked 2026-10-14
Hail in Pokemon Survivor is an Ice-type meteor move. Hailstones fall on enemies and slow them. It hits for 18 damage every 1.2 seconds at level 1 and 26 damage every 0.96 seconds at level 5. At max level it evolves into Avalanche once you have taken a Reflexes card in the same run. 46 Pokemon of the Ice type can learn it.
Hail at a glance
| Type | Ice |
| Kind | Meteor |
| Max level | 5 |
| Damage at level 1 | 18 |
| Damage at level 5 | 26 |
| Cooldown at level 1 | 1.2 s |
| Evolution | Avalanche (needs the Reflexes card) |
| Effects | slows enemies |
| Learned by | 46 Ice-type Pokemon |
| Starting move for | 0 Pokemon |
| Spanish name | Granizo |
What Hail does
Hail is an Ice-type meteor move. Hailstones fall on enemies and slow them.
A Pokemon can learn it if it is Ice-type, which is true of 46 of the 966 Pokemon. It reaches you as a new-move card when you level up, as long as one of your four move slots is free. No Pokemon begins a run with it, so you only find it on level-up cards. Each level-up draws three cards by weight from up to six new-move candidates, your move upgrades and the stat cards, so even a good move can sit out several level-ups.
It slows enemies.
Hail stats by level
At level 1, Hail deals 18 damage with a 1.2 second cooldown. At level 5 that becomes 26 damage every 0.96 seconds, which is 190.3 potential damage per second against 60 at level 1.
Potential damage per second multiplies damage by the number of meteors and divides by the cooldown. It assumes every one lands on the same enemy and leaves out the Pokemon's attack multiplier, your cards and the type chart, so treat it as an upper bound for comparing levels and moves, not as a kill time.
| Level | Damage | Cooldown | Meteors | Radius | Potential damage per second |
|---|---|---|---|---|---|
| 1 | 18 | 1.2 s | 4 | 40 | 60 |
| 2 | 18 | 1.2 s | 5 | 40 | 75 |
| 3 | 26 | 1.2 s | 5 | 40 | 108.8 |
| 4 | 26 | 1.2 s | 5 | 52 | 108.8 |
| 5 | 26 | 0.96 s | 7 | 52 | 190.3 |
| Avalanche | 44 | 0.96 s | 9 | 62 | 416 |
Hail level-up changes
Each level-up card for Hail applies the changes below. They stack, so the level 5 row above already includes all of them.
- Level 2: +1 meteor
- Level 3: +45% damage
- Level 4: +30% radius
- Level 5: +2 meteors, -20% cooldown
Hail evolution: Avalanche
Hail evolves into Avalanche when it reaches level 5 and you have taken the Reflexes card at least once in the same run. Once both are true, a golden evolution card is always offered at your next level-up. Until then, the Reflexes card keeps showing up with a note that it unlocks this evolution, so you do not have to hunt for it.
Avalanche keeps the Ice type and the same slot. Its damage goes from 26 to 44 and its cooldown stays at 0.96 seconds. The move evolution guide lists all 59 evolutions and the cards they need.
- +70% damage
- +2 meteors
- +20% radius
Which Pokemon can use Hail
46 Pokemon can learn Hail: every Ice-type, which is 16 single-type and 30 dual-type. The best of them by Stat Score are Baxcalibur, Kyurem, Cetitan, and Mamoswine.
No Pokemon starts with Hail, so you only find it on level-up cards.
| Pokemon | Types | Tier | Stat Score | Starts with it |
|---|---|---|---|---|
| Baxcalibur | Dragon / Ice | S | 85.1 | No |
| Kyurem | Dragon / Ice | S | 82.9 | No |
| Cetitan | Ice | S | 81.2 | No |
| Mamoswine | Ice / Ground | A | 77.4 | No |
| Iron Bundle | Ice / Water | A | 73.9 | No |
| Weavile | Dark / Ice | A | 73.4 | No |
| Glastrier | Ice | A | 70.9 | No |
| Beartic | Ice | A | 68.3 | No |
How to use Hail
- Meteor moves aim at an enemy touching you first, then at a boss within 330 pixels, then at the nearest enemy, and wait until a target is in reach before they fire. A crowd around you takes the hits before a boss does.
- Grass, Ground, Flying, and Dragon take 60% more damage from Ice moves, while Fire, Water, Ice, and Steel take 40% less. Enemies with two types multiply both effects. See the type chart.
- Other meteor moves are Rock Slide and Meteor Mash. The moves list compares all 64.
- Each Reflexes card multiplies every cooldown by 0.92 and each Power card multiplies damage by 1.10. After 5 Reflexes cards the 1.2 second cooldown of Hail at level 1 becomes 0.79 seconds.
- Only the move group in your active slot fires, and every move in the group keeps its own cooldown timer. A bond, which a rift win gives you, fuses loose moves into one group.
- Weather can boost or weaken Ice moves: see the weather guide.
Hail in Pokemon Survivor FAQ
What does Hail do in Pokemon Survivor?
Hailstones fall on enemies and slow them. It is an Ice-type meteor move with 5 levels. It deals 18 damage at level 1 and 26 at level 5.
How do you evolve Hail?
Level it to 5 and take the Reflexes card at least once in the same run. A golden evolution card then appears at the next level-up and turns it into Avalanche.
Which Pokemon can learn Hail?
The 46 Ice-type Pokemon, including dual types. None of them start with it.
Browse all 64 moves in the Pokemon Survivor moves list, or read the Pokemon Survivor guides.