Alcremie in Pokemon Survivor
Pokemon · rank 360 of 966 · last checked 2026-10-14
Alcremie in Pokemon Survivor is a Fairy-type Pokemon from the Galar banner. It is an Epic (4-star) pick with 99 HP, 105 speed and a 1.31x attack multiplier. That gives it a Stat Score of 57.3: rank 360 of 966, in B tier. Alcremie is a damage dealer: its attack multiplier is its strongest stat against the roster, so every move it carries hits harder than most.
Alcremie at a glance
| Type | Fairy |
| Generation | 8 (Galar) |
| Rarity | Epic (4-star) |
| HP | 99 |
| Speed | 105 |
| Attack multiplier | 1.31x |
| Base stat total | 495 |
| Stat Score | 57.3 / 100 |
| Overall rank | 360 of 966 |
| Tier | B |
| Role | Damage dealer |
| Starting move | Fairy Wind |
| Banner | Galar |
Stats and Stat Score
Alcremie has 99 HP, 105 speed and a 1.31x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is about average, its speed is about average and its attack is above average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 57.3, which puts it at rank 360 overall, rank 38 of 87 among Galar Pokemon and rank 22 of 62 Fairy-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Alcremie sits next to Lanturn one place above it and Swanna one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 99 | 44% | about average |
| Speed | 105 | 47% | about average |
| Attack multiplier | 1.31x | 75% | above average |
| Base stat total | 495 | 68% | above average |
Alcremie moves
Pokemon that are not starters begin with the signature move of their first type, so Alcremie starts every run with Fairy Wind: a magical breeze in every direction.
The level-up cards can then offer 10 different moves: the 8 Normal moves that every Pokemon shares plus 2 moves of its own type. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Fairy moves: Fairy Wind, Dazzling Gleam
Weaknesses and resistances
Alcremie takes extra damage from Poison (1.6x) and Steel (1.6x). It resists Dragon (0.3x), Fighting (0.6x), Bug (0.6x), and Dark (0.6x). The remaining 12 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Alcremie are the ones whose first type is Poison or Steel. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Fairy moves do not hit harder just because Alcremie shares the type.
How to get Alcremie
Alcremie is part of the Galar banner. A single pull first picks a rarity (6.5% for Epic) and then picks one of the 25 Epic Pokemon on that banner at random, so one pull gives Alcremie a 0.26% chance. Without pity helping at this rarity, expect to need around 385 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 120 coins, or 360 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
Shiny Alcremie exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Alcremie as an enemy
Alcremie can show up as a regular enemy from 4:20 into the run (enemy tier 4 and 5). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is chaser: it walks straight at you and hurts you on contact.
It is also strong enough to be picked as a boss: it can fill the minute 3 slot. Boss fights are laid out in the bosses guide. Its attack set would be a ground slam, a straight charge, a ring of shots, and a fan of shots.
Alcremie in Pokemon Survivor FAQ
Is Alcremie good in Pokemon Survivor?
Alcremie is a B-tier pick with a Stat Score of 57.3, rank 360 of 966. Alcremie is a damage dealer: its attack multiplier is its strongest stat against the roster, so every move it carries hits harder than most.
How do I get Alcremie in Pokemon Survivor?
Pull the Galar banner. Alcremie is an Epic Pokemon, so each pull has a 0.26% chance of giving it.
What is Alcremie's starting move?
Alcremie starts with Fairy Wind, a Fairy-type nova move.
What is Alcremie weak to in Pokemon Survivor?
Alcremie is weak to Poison (1.6x) and Steel (1.6x).
Can Alcremie be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.