Espurr in Pokemon Survivor
Pokemon · rank 648 of 966 · last checked 2026-10-14
Espurr in Pokemon Survivor is a Psychic-type Pokemon from the Kalos banner. It is an Uncommon (2-star) pick with 98 HP, 107 speed and a 1.05x attack multiplier. That gives it a Stat Score of 40.4: rank 648 of 966, in C tier. Espurr is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Espurr at a glance
| Type | Psychic |
| Generation | 6 (Kalos) |
| Rarity | Uncommon (2-star) |
| HP | 98 |
| Speed | 107 |
| Attack multiplier | 1.05x |
| Base stat total | 355 |
| Stat Score | 40.4 / 100 |
| Overall rank | 648 of 966 |
| Tier | C |
| Role | Balanced |
| Starting move | Confusion |
| Banner | Kalos |
Stats and Stat Score
Espurr has 98 HP, 107 speed and a 1.05x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is about average, its speed is about average and its attack is below average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 40.4, which puts it at rank 648 overall, rank 44 of 70 among Kalos Pokemon and rank 70 of 96 Psychic-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Espurr sits next to Teddiursa one place above it and Amaura one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 98 | 43% | about average |
| Speed | 107 | 54% | about average |
| Attack multiplier | 1.05x | 22% | below average |
| Base stat total | 355 | 33% | below average |
Espurr moves
Pokemon that are not starters begin with the signature move of their first type, so Espurr starts every run with Confusion: a wave that homes in on its target.
The level-up cards can then offer 12 different moves: the 8 Normal moves that every Pokemon shares plus 4 moves of its own type. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Psychic moves: Confusion, Psybeam, Psychic, Psycho Cut
Weaknesses and resistances
Espurr takes extra damage from Bug (1.6x), Ghost (1.6x), and Dark (1.6x). It resists Fighting (0.6x) and Psychic (0.6x). The remaining 13 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Espurr are the ones whose first type is Bug, Ghost, or Dark. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Psychic moves do not hit harder just because Espurr shares the type.
How to get Espurr
Espurr is part of the Kalos banner. A single pull first picks a rarity (30% for Uncommon) and then picks one of the 17 Uncommon Pokemon on that banner at random, so one pull gives Espurr a 1.76% chance. Without pity helping at this rarity, expect to need around 57 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 30 coins, or 90 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-2 Pokemon like Espurr can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Espurr exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Espurr as an enemy
Espurr can show up as a regular enemy from 1:10 into the run (enemy tier 2). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is chaser: it walks straight at you and hurts you on contact.
Espurr in Pokemon Survivor FAQ
Is Espurr good in Pokemon Survivor?
Espurr is a C-tier pick with a Stat Score of 40.4, rank 648 of 966. Espurr is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Espurr in Pokemon Survivor?
Pull the Kalos banner. Espurr is an Uncommon Pokemon, so each pull has a 1.76% chance of giving it.
What is Espurr's starting move?
Espurr starts with Confusion, a Psychic-type projectile move.
What is Espurr weak to in Pokemon Survivor?
Espurr is weak to Bug (1.6x), Ghost (1.6x), and Dark (1.6x).
Can Espurr be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.