Mime Jr. in Pokemon Survivor
Pokemon · rank 806 of 966 · last checked 2026-10-14
Mime Jr. in Pokemon Survivor is a Psychic and Fairy dual-type Pokemon from the Sinnoh banner. It is a Common (1-star) pick with 79 HP, 103 speed and a 1.08x attack multiplier. That gives it a Stat Score of 31.9: rank 806 of 966, in D tier. Mime Jr. is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Mime Jr. at a glance
| Type | Psychic / Fairy |
| Generation | 4 (Sinnoh) |
| Rarity | Common (1-star) |
| HP | 79 |
| Speed | 103 |
| Attack multiplier | 1.08x |
| Base stat total | 310 |
| Stat Score | 31.9 / 100 |
| Overall rank | 806 of 966 |
| Tier | D |
| Role | Balanced |
| Starting move | Confusion |
| Banner | Sinnoh |
Stats and Stat Score
Mime Jr. has 79 HP, 103 speed and a 1.08x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is among the lowest on the roster, its speed is about average and its attack is below average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 31.9, which puts it at rank 806 overall, rank 93 of 107 among Sinnoh Pokemon and rank 83 of 96 Psychic-types and 48 of 62 Fairy-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Mime Jr. sits next to Grubbin one place above it and Finneon one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 79 | 0% | among the lowest on the roster |
| Speed | 103 | 40% | about average |
| Attack multiplier | 1.08x | 29% | below average |
| Base stat total | 310 | 21% | below average |
Mime Jr. moves
Pokemon that are not starters begin with the signature move of their first type, so Mime Jr. starts every run with Confusion: a wave that homes in on its target.
The level-up cards can then offer 14 different moves: the 8 Normal moves that every Pokemon shares plus 6 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Psychic moves: Confusion, Psybeam, Psychic, Psycho Cut
- Fairy moves: Fairy Wind, Dazzling Gleam
Weaknesses and resistances
Mime Jr. takes extra damage from Poison (1.6x), Ghost (1.6x), and Steel (1.6x). It resists Dragon (0.3x), Fighting (0.36x), and Psychic (0.6x). The remaining 12 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Mime Jr. are the ones whose first type is Poison, Ghost, or Steel. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Psychic or Fairy moves do not hit harder just because Mime Jr. shares the type.
How to get Mime Jr.
Mime Jr. is part of the Sinnoh banner. A single pull first picks a rarity (45% for Common) and then picks one of the 20 Common Pokemon on that banner at random, so one pull gives Mime Jr. a 2.25% chance. Without pity helping at this rarity, expect to need around 44 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 15 coins, or 45 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-1 Pokemon like Mime Jr. can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Mime Jr. exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Mime Jr. as an enemy
Mime Jr. can show up as a regular enemy from 0:00 into the run (enemy tier 1 and 2). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is shielder: it puts a temporary shield on the nearest enemies every six seconds.
Mime Jr. in Pokemon Survivor FAQ
Is Mime Jr. good in Pokemon Survivor?
Mime Jr. is a D-tier pick with a Stat Score of 31.9, rank 806 of 966. Mime Jr. is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Mime Jr. in Pokemon Survivor?
Pull the Sinnoh banner. Mime Jr. is a Common Pokemon, so each pull has a 2.25% chance of giving it.
What is Mime Jr.'s starting move?
Mime Jr. starts with Confusion, a Psychic-type projectile move.
What is Mime Jr. weak to in Pokemon Survivor?
Mime Jr. is weak to Poison (1.6x), Ghost (1.6x), and Steel (1.6x).
Can Mime Jr. be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.