Drampa in Pokemon Survivor
Pokemon · rank 244 of 966 · last checked 2026-10-14
Drampa in Pokemon Survivor is a Normal and Dragon dual-type Pokemon from the Alola banner. It is a Rare (3-star) pick with 105 HP, 93 speed and a 1.44x attack multiplier. That gives it a Stat Score of 63.3: rank 244 of 966, in B tier. Drampa is a damage dealer: its attack multiplier is its strongest stat against the roster, so every move it carries hits harder than most.
Drampa at a glance
| Type | Normal / Dragon |
| Generation | 7 (Alola) |
| Rarity | Rare (3-star) |
| HP | 105 |
| Speed | 93 |
| Attack multiplier | 1.44x |
| Base stat total | 485 |
| Stat Score | 63.3 / 100 |
| Overall rank | 244 of 966 |
| Tier | B |
| Role | Damage dealer |
| Starting move | Tackle |
| Banner | Alola |
Stats and Stat Score
Drampa has 105 HP, 93 speed and a 1.44x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is above average, its speed is among the lowest on the roster and its attack is among the best on the roster. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 63.3, which puts it at rank 244 overall, rank 31 of 83 among Alola Pokemon and rank 26 of 120 Normal-types and 35 of 67 Dragon-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Drampa sits next to Samurott one place above it and Leafeon one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 105 | 68% | above average |
| Speed | 93 | 12% | among the lowest on the roster |
| Attack multiplier | 1.44x | 94% | among the best on the roster |
| Base stat total | 485 | 63% | above average |
Drampa moves
Pokemon that are not starters begin with the signature move of their first type, so Drampa starts every run with Tackle: charges in an arc at everything in front of you.
The level-up cards can then offer 10 different moves: the 8 Normal moves that every Pokemon shares plus 2 moves of its own type. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Dragon moves: Dragon Rage, Dragon Dance
Weaknesses and resistances
Drampa takes extra damage from Ice (1.6x), Fighting (1.6x), Dragon (1.6x), and Fairy (1.6x). It resists Ghost (0.3x), Fire (0.6x), Water (0.6x), Electric (0.6x), and Grass (0.6x). The remaining 9 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Drampa are the ones whose first type is Ice, Fighting, Dragon, or Fairy. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Normal or Dragon moves do not hit harder just because Drampa shares the type.
How to get Drampa
Drampa is part of the Alola banner. A single pull first picks a rarity (17% for Rare) and then picks one of the 23 Rare Pokemon on that banner at random, so one pull gives Drampa a 0.74% chance. Without pity helping at this rarity, expect to need around 135 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 60 coins, or 180 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-3 Pokemon like Drampa can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Drampa exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Drampa as an enemy
Drampa can show up as a regular enemy from 4:20 into the run (enemy tier 4). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is chaser: it walks straight at you and hurts you on contact.
Drampa in Pokemon Survivor FAQ
Is Drampa good in Pokemon Survivor?
Drampa is a B-tier pick with a Stat Score of 63.3, rank 244 of 966. Drampa is a damage dealer: its attack multiplier is its strongest stat against the roster, so every move it carries hits harder than most.
How do I get Drampa in Pokemon Survivor?
Pull the Alola banner. Drampa is a Rare Pokemon, so each pull has a 0.74% chance of giving it.
What is Drampa's starting move?
Drampa starts with Tackle, a Normal-type melee move.
What is Drampa weak to in Pokemon Survivor?
Drampa is weak to Ice (1.6x), Fighting (1.6x), Dragon (1.6x), and Fairy (1.6x).
Can Drampa be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.