Impidimp in Pokemon Survivor
Pokemon · rank 839 of 966 · last checked 2026-10-14
Impidimp in Pokemon Survivor is a Dark and Fairy dual-type Pokemon from the Galar banner. It is a Common (1-star) pick with 90 HP, 99 speed and a 1.00x attack multiplier. That gives it a Stat Score of 29.7: rank 839 of 966, in D tier. Impidimp is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Impidimp at a glance
| Type | Dark / Fairy |
| Generation | 8 (Galar) |
| Rarity | Common (1-star) |
| HP | 90 |
| Speed | 99 |
| Attack multiplier | 1.00x |
| Base stat total | 265 |
| Stat Score | 29.7 / 100 |
| Overall rank | 839 of 966 |
| Tier | D |
| Role | Balanced |
| Starting move | Bite |
| Banner | Galar |
Stats and Stat Score
Impidimp has 90 HP, 99 speed and a 1.00x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is among the lowest on the roster, its speed is below average and its attack is among the lowest on the roster. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 29.7, which puts it at rank 839 overall, rank 75 of 87 among Galar Pokemon and rank 58 of 60 Dark-types and 51 of 62 Fairy-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Impidimp sits next to Barboach one place above it and Tynamo one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 90 | 13% | among the lowest on the roster |
| Speed | 99 | 28% | below average |
| Attack multiplier | 1.00x | 13% | among the lowest on the roster |
| Base stat total | 265 | 8% | among the lowest on the roster |
Impidimp moves
Pokemon that are not starters begin with the signature move of their first type, so Impidimp starts every run with Bite: a quick bite that knocks foes back.
The level-up cards can then offer 13 different moves: the 8 Normal moves that every Pokemon shares plus 5 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Dark moves: Bite, Dark Pulse, Night Shade
- Fairy moves: Fairy Wind, Dazzling Gleam
Weaknesses and resistances
Impidimp takes extra damage from Poison (1.6x), Steel (1.6x), and Fairy (1.6x). It resists Psychic (0.3x), Dragon (0.3x), Dark (0.36x), and Ghost (0.6x). The remaining 11 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Impidimp are the ones whose first type is Poison, Steel, or Fairy. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Dark or Fairy moves do not hit harder just because Impidimp shares the type.
How to get Impidimp
Impidimp is part of the Galar banner. A single pull first picks a rarity (45% for Common) and then picks one of the 23 Common Pokemon on that banner at random, so one pull gives Impidimp a 1.96% chance. Without pity helping at this rarity, expect to need around 51 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 15 coins, or 45 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-1 Pokemon like Impidimp can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Impidimp exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Impidimp as an enemy
Impidimp can show up as a regular enemy from 0:00 into the run (enemy tier 1). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is shooter: it keeps its distance and fires shots at you from range.
Impidimp in Pokemon Survivor FAQ
Is Impidimp good in Pokemon Survivor?
Impidimp is a D-tier pick with a Stat Score of 29.7, rank 839 of 966. Impidimp is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Impidimp in Pokemon Survivor?
Pull the Galar banner. Impidimp is a Common Pokemon, so each pull has a 1.96% chance of giving it.
What is Impidimp's starting move?
Impidimp starts with Bite, a Dark-type melee move.
What is Impidimp weak to in Pokemon Survivor?
Impidimp is weak to Poison (1.6x), Steel (1.6x), and Fairy (1.6x).
Can Impidimp be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.