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Pincurchin in Pokemon Survivor

Pokemon · rank 643 of 966 · last checked 2026-10-14

Pincurchin in Pokemon Survivor is an Electric-type Pokemon from the Galar banner. It is a Rare (3-star) pick with 92 HP, 84 speed and a 1.26x attack multiplier. That gives it a Stat Score of 41.2: rank 643 of 966, in C tier. Pincurchin is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.

Stat Score41.2 / 100

Pincurchin at a glance

TypeElectric
Generation8 (Galar)
RarityRare (3-star)
HP92
Speed84
Attack multiplier1.26x
Base stat total435
Stat Score41.2 / 100
Overall rank643 of 966
TierC
RoleBalanced
Starting moveThunder Shock
BannerGalar

Stats and Stat Score

Pincurchin has 92 HP, 84 speed and a 1.26x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.

Compared with the whole roster, its HP is among the lowest on the roster, its speed is among the lowest on the roster and its attack is above average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 41.2, which puts it at rank 643 overall, rank 63 of 87 among Galar Pokemon and rank 46 of 64 Electric-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.

On the full Pokedex ranking Pincurchin sits next to Gothorita one place above it and Zorua one place below it.

StatValueRoster percentileCompared with the roster
HP9219%among the lowest on the roster
Speed841%among the lowest on the roster
Attack multiplier1.26x69%above average
Base stat total43548%about average

Pincurchin moves

Pokemon that are not starters begin with the signature move of their first type, so Pincurchin starts every run with Thunder Shock: a lightning-fast bolt that pierces several enemies.

The level-up cards can then offer 11 different moves: the 8 Normal moves that every Pokemon shares plus 3 moves of its own type. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.

Weaknesses and resistances

Pincurchin takes extra damage from Ground (1.6x). It resists Electric (0.6x), Flying (0.6x), and Steel (0.6x). The remaining 14 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.

The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Pincurchin are the ones whose first type is Ground. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Electric moves do not hit harder just because Pincurchin shares the type.

How to get Pincurchin

Pincurchin is part of the Galar banner. A single pull first picks a rarity (17% for Rare) and then picks one of the 23 Rare Pokemon on that banner at random, so one pull gives Pincurchin a 0.74% chance. Without pity helping at this rarity, expect to need around 135 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.

A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 60 coins, or 180 if it is the shiny version. The full odds and the pity rule are in the gacha guide.

A rarity-3 Pokemon like Pincurchin can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.

Shiny Pincurchin exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.

Pincurchin as an enemy

Pincurchin can show up as a regular enemy from 2:40 into the run (enemy tier 3). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.

Its enemy role is beamer: it fires a long ray after a one-second warning line on the ground.

Pincurchin in Pokemon Survivor FAQ

Is Pincurchin good in Pokemon Survivor?

Pincurchin is a C-tier pick with a Stat Score of 41.2, rank 643 of 966. Pincurchin is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.

How do I get Pincurchin in Pokemon Survivor?

Pull the Galar banner. Pincurchin is a Rare Pokemon, so each pull has a 0.74% chance of giving it.

What is Pincurchin's starting move?

Pincurchin starts with Thunder Shock, a Electric-type projectile move.

What is Pincurchin weak to in Pokemon Survivor?

Pincurchin is weak to Ground (1.6x).

Can Pincurchin be shiny in Pokemon Survivor?

Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.

See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.