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Type: Null in Pokemon Survivor

Pokemon · rank 376 of 966 · last checked 2026-10-14

Type: Null in Pokemon Survivor is a Normal-type Pokemon from the Alola banner. It is a Legendary (5-star) pick with 113 HP, 103 speed and a 1.22x attack multiplier. That gives it a Stat Score of 56.8: rank 376 of 966, in B tier. Type: Null is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.

Stat Score56.8 / 100

Type: Null at a glance

TypeNormal
Generation7 (Alola)
RarityLegendary (5-star)
HP113
Speed103
Attack multiplier1.22x
Base stat total534
Stat Score56.8 / 100
Overall rank376 of 966
TierB
RoleTank
Starting moveTackle
BannerAlola (legendary)

Stats and Stat Score

Type: Null has 113 HP, 103 speed and a 1.22x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.

Compared with the whole roster, its HP is well above average, its speed is about average and its attack is above average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 56.8, which puts it at rank 376 overall, rank 41 of 83 among Alola Pokemon and rank 44 of 120 Normal-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.

On the full Pokedex ranking Type: Null sits next to Fearow one place above it and Clefable one place below it.

StatValueRoster percentileCompared with the roster
HP11384%well above average
Speed10340%about average
Attack multiplier1.22x58%above average
Base stat total53485%well above average

Type: Null moves

Pokemon that are not starters begin with the signature move of their first type, so Type: Null starts every run with Tackle: charges in an arc at everything in front of you.

The level-up cards can then offer 8 different moves: the 8 Normal moves that every Pokemon shares. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.

Weaknesses and resistances

Type: Null takes extra damage from Fighting (1.6x). It resists Ghost (0.3x). The remaining 16 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.

The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Type: Null are the ones whose first type is Fighting. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Normal moves do not hit harder just because Type: Null shares the type.

How to get Type: Null

Type: Null is part of the Alola banner. A single pull first picks a rarity (1.5% for Legendary) and then picks one of the 17 Legendary Pokemon on that banner at random, so one pull gives Type: Null a 0.09% chance. Every banner has its own pity counter: the 70th pull without a 5-star is always a 5-star, which works out to about 43.5 pulls per 5-star and roughly 740 pulls to land this particular one.

A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 300 coins, or 900 if it is the shiny version. The full odds and the pity rule are in the gacha guide.

Shiny Type: Null exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.

Type: Null as an enemy

Type: Null never shows up as a regular enemy because 5-star Pokemon are left out of the enemy cast.

As a legendary it can also be the opponent in a rift. The game picks a rift legendary at random and favors the ones you have not beaten yet, then builds an arena from one of its types: Eternal Meadow (Normal). Its attack set is a ground slam, a straight charge, a fan of shots, and falling danger zones. See the rifts guide and the legendaries guide.

Type: Null in Pokemon Survivor FAQ

Is Type: Null good in Pokemon Survivor?

Type: Null is a B-tier pick with a Stat Score of 56.8, rank 376 of 966. Type: Null is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.

How do I get Type: Null in Pokemon Survivor?

Pull the Alola banner. Type: Null is a Legendary Pokemon, so each pull has a 0.09% chance of giving it.

What is Type: Null's starting move?

Type: Null starts with Tackle, a Normal-type melee move.

What is Type: Null weak to in Pokemon Survivor?

Type: Null is weak to Fighting (1.6x).

Can Type: Null be shiny in Pokemon Survivor?

Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.

See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.