Azumarill in Pokemon Survivor
Pokemon · rank 612 of 966 · last checked 2026-10-14
Azumarill in Pokemon Survivor is a Water and Fairy dual-type Pokemon from the Johto banner. It is a Rare (3-star) pick with 115 HP, 99 speed and a 1.03x attack multiplier. That gives it a Stat Score of 43.1: rank 612 of 966, in C tier. Azumarill is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.
Azumarill at a glance
| Type | Water / Fairy |
| Generation | 2 (Johto) |
| Rarity | Rare (3-star) |
| HP | 115 |
| Speed | 99 |
| Attack multiplier | 1.03x |
| Base stat total | 420 |
| Stat Score | 43.1 / 100 |
| Overall rank | 612 of 966 |
| Tier | C |
| Role | Tank |
| Starting move | Water Gun |
| Banner | Johto |
Stats and Stat Score
Azumarill has 115 HP, 99 speed and a 1.03x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is well above average, its speed is below average and its attack is among the lowest on the roster. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 43.1, which puts it at rank 612 overall, rank 61 of 100 among Johto Pokemon and rank 91 of 149 Water-types and 36 of 62 Fairy-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Azumarill sits next to Claydol one place above it and Quilladin one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 115 | 87% | well above average |
| Speed | 99 | 28% | below average |
| Attack multiplier | 1.03x | 18% | among the lowest on the roster |
| Base stat total | 420 | 45% | about average |
Azumarill moves
Pokemon that are not starters begin with the signature move of their first type, so Azumarill starts every run with Water Gun: a piercing jet. Reliable at any range.
The level-up cards can then offer 15 different moves: the 8 Normal moves that every Pokemon shares plus 7 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Water moves: Water Gun, Bubble, Hydro Pump, Aqua Ring, Bubble Beam
- Fairy moves: Fairy Wind, Dazzling Gleam
Weaknesses and resistances
Azumarill takes extra damage from Electric (1.6x), Grass (1.6x), and Poison (1.6x). It resists Dragon (0.3x), Fire (0.6x), Water (0.6x), Ice (0.6x), Fighting (0.6x), Bug (0.6x), and Dark (0.6x). The remaining 8 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Azumarill are the ones whose first type is Electric, Grass, or Poison. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Water or Fairy moves do not hit harder just because Azumarill shares the type.
How to get Azumarill
Azumarill is part of the Johto banner. A single pull first picks a rarity (17% for Rare) and then picks one of the 29 Rare Pokemon on that banner at random, so one pull gives Azumarill a 0.59% chance. Without pity helping at this rarity, expect to need around 171 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 60 coins, or 180 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-3 Pokemon like Azumarill can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Azumarill exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Azumarill as an enemy
Azumarill can show up as a regular enemy from 2:40 into the run (enemy tier 3). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is healer: it heals the enemies around it every few seconds, so it is worth killing first.
Azumarill in Pokemon Survivor FAQ
Is Azumarill good in Pokemon Survivor?
Azumarill is a C-tier pick with a Stat Score of 43.1, rank 612 of 966. Azumarill is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.
How do I get Azumarill in Pokemon Survivor?
Pull the Johto banner. Azumarill is a Rare Pokemon, so each pull has a 0.59% chance of giving it.
What is Azumarill's starting move?
Azumarill starts with Water Gun, a Water-type projectile move.
What is Azumarill weak to in Pokemon Survivor?
Azumarill is weak to Electric (1.6x), Grass (1.6x), and Poison (1.6x).
Can Azumarill be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.