Geodude in Pokemon Survivor
Pokemon · rank 796 of 966 · last checked 2026-10-14
Geodude in Pokemon Survivor is a Rock and Ground dual-type Pokemon from the Kanto banner. It is a Common (1-star) pick with 88 HP, 86 speed and a 1.14x attack multiplier. That gives it a Stat Score of 32.3: rank 796 of 966, in D tier. Geodude is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Geodude at a glance
| Type | Rock / Ground |
| Generation | 1 (Kanto) |
| Rarity | Common (1-star) |
| HP | 88 |
| Speed | 86 |
| Attack multiplier | 1.14x |
| Base stat total | 300 |
| Stat Score | 32.3 / 100 |
| Overall rank | 796 of 966 |
| Tier | D |
| Role | Balanced |
| Starting move | Rock Throw |
| Banner | Kanto |
Stats and Stat Score
Geodude has 88 HP, 86 speed and a 1.14x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is among the lowest on the roster, its speed is among the lowest on the roster and its attack is below average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 32.3, which puts it at rank 796 overall, rank 126 of 151 among Kanto Pokemon and rank 55 of 66 Rock-types and 59 of 70 Ground-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Geodude sits next to Bonsly one place above it and Makuhita one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 88 | 6% | among the lowest on the roster |
| Speed | 86 | 2% | among the lowest on the roster |
| Attack multiplier | 1.14x | 39% | below average |
| Base stat total | 300 | 15% | among the lowest on the roster |
Geodude moves
Pokemon that are not starters begin with the signature move of their first type, so Geodude starts every run with Rock Throw: a heavy boulder that pushes the enemy back.
The level-up cards can then offer 14 different moves: the 8 Normal moves that every Pokemon shares plus 6 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Rock moves: Rock Throw, Rock Slide
- Ground moves: Mud Shot, Bulldoze, Bonemerang, Spikes
Weaknesses and resistances
Geodude takes extra damage from Water (2.4x), Grass (2.4x), Ice (1.6x), Fighting (1.6x), Ground (1.6x), and Steel (1.6x). It resists Electric (0.3x), Poison (0.36x), Normal (0.6x), Fire (0.6x), Flying (0.6x), and Rock (0.6x). The remaining 6 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Geodude are the ones whose first type is Water, Grass, Ice, Fighting, Ground, or Steel, which hit for up to 2.4x. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Rock or Ground moves do not hit harder just because Geodude shares the type.
How to get Geodude
Geodude is part of the Kanto banner. A single pull first picks a rarity (45% for Common) and then picks one of the 35 Common Pokemon on that banner at random, so one pull gives Geodude a 1.29% chance. Without pity helping at this rarity, expect to need around 78 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 15 coins, or 45 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-1 Pokemon like Geodude can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Geodude exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Geodude as an enemy
Geodude can show up as a regular enemy from 0:00 into the run (enemy tier 1 and 2). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is bomber: it rushes you, lights a short fuse when it is next to you and explodes.
Geodude in Pokemon Survivor FAQ
Is Geodude good in Pokemon Survivor?
Geodude is a D-tier pick with a Stat Score of 32.3, rank 796 of 966. Geodude is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Geodude in Pokemon Survivor?
Pull the Kanto banner. Geodude is a Common Pokemon, so each pull has a 1.29% chance of giving it.
What is Geodude's starting move?
Geodude starts with Rock Throw, a Rock-type projectile move.
What is Geodude weak to in Pokemon Survivor?
Geodude is weak to Water (2.4x), Grass (2.4x), Ice (1.6x), Fighting (1.6x), Ground (1.6x), and Steel (1.6x).
Can Geodude be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.