Marill in Pokemon Survivor
Pokemon · rank 929 of 966 · last checked 2026-10-14
Marill in Pokemon Survivor is a Water and Fairy dual-type Pokemon from the Johto banner. It is a Common (1-star) pick with 102 HP, 95 speed and a 0.81x attack multiplier. That gives it a Stat Score of 20.7: rank 929 of 966, in D tier. Marill is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Marill at a glance
| Type | Water / Fairy |
| Generation | 2 (Johto) |
| Rarity | Common (1-star) |
| HP | 102 |
| Speed | 95 |
| Attack multiplier | 0.81x |
| Base stat total | 250 |
| Stat Score | 20.7 / 100 |
| Overall rank | 929 of 966 |
| Tier | D |
| Role | Balanced |
| Starting move | Water Gun |
| Banner | Johto |
Stats and Stat Score
Marill has 102 HP, 95 speed and a 0.81x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is about average, its speed is among the lowest on the roster and its attack is among the lowest on the roster. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 20.7, which puts it at rank 929 overall, rank 93 of 100 among Johto Pokemon and rank 144 of 149 Water-types and 59 of 62 Fairy-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Marill sits next to Zigzagoon one place above it and Hoppip one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 102 | 53% | about average |
| Speed | 95 | 17% | among the lowest on the roster |
| Attack multiplier | 0.81x | 0% | among the lowest on the roster |
| Base stat total | 250 | 5% | among the lowest on the roster |
Marill moves
Pokemon that are not starters begin with the signature move of their first type, so Marill starts every run with Water Gun: a piercing jet. Reliable at any range.
The level-up cards can then offer 15 different moves: the 8 Normal moves that every Pokemon shares plus 7 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Water moves: Water Gun, Bubble, Hydro Pump, Aqua Ring, Bubble Beam
- Fairy moves: Fairy Wind, Dazzling Gleam
Weaknesses and resistances
Marill takes extra damage from Electric (1.6x), Grass (1.6x), and Poison (1.6x). It resists Dragon (0.3x), Fire (0.6x), Water (0.6x), Ice (0.6x), Fighting (0.6x), Bug (0.6x), and Dark (0.6x). The remaining 8 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Marill are the ones whose first type is Electric, Grass, or Poison. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Water or Fairy moves do not hit harder just because Marill shares the type.
How to get Marill
Marill is part of the Johto banner. A single pull first picks a rarity (45% for Common) and then picks one of the 25 Common Pokemon on that banner at random, so one pull gives Marill a 1.8% chance. Without pity helping at this rarity, expect to need around 56 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 15 coins, or 45 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-1 Pokemon like Marill can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Marill exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Marill as an enemy
Marill can show up as a regular enemy from 0:00 into the run (enemy tier 1). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is healer: it heals the enemies around it every few seconds, so it is worth killing first.
Marill in Pokemon Survivor FAQ
Is Marill good in Pokemon Survivor?
Marill is a D-tier pick with a Stat Score of 20.7, rank 929 of 966. Marill is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Marill in Pokemon Survivor?
Pull the Johto banner. Marill is a Common Pokemon, so each pull has a 1.8% chance of giving it.
What is Marill's starting move?
Marill starts with Water Gun, a Water-type projectile move.
What is Marill weak to in Pokemon Survivor?
Marill is weak to Electric (1.6x), Grass (1.6x), and Poison (1.6x).
Can Marill be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.