Mantine in Pokemon Survivor
Pokemon · rank 484 of 966 · last checked 2026-10-14
Mantine in Pokemon Survivor is a Water and Flying dual-type Pokemon from the Johto banner. It is a Rare (3-star) pick with 108 HP, 107 speed and a 1.14x attack multiplier. That gives it a Stat Score of 51: rank 484 of 966, in C tier. Mantine is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.
Mantine at a glance
| Type | Water / Flying |
| Generation | 2 (Johto) |
| Rarity | Rare (3-star) |
| HP | 108 |
| Speed | 107 |
| Attack multiplier | 1.14x |
| Base stat total | 485 |
| Stat Score | 51 / 100 |
| Overall rank | 484 of 966 |
| Tier | C |
| Role | Tank |
| Starting move | Water Gun |
| Banner | Johto |
Stats and Stat Score
Mantine has 108 HP, 107 speed and a 1.14x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is well above average, its speed is about average and its attack is below average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 51, which puts it at rank 484 overall, rank 39 of 100 among Johto Pokemon and rank 73 of 149 Water-types and 55 of 102 Flying-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Mantine sits next to Mudbray one place above it and Doublade one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 108 | 75% | well above average |
| Speed | 107 | 54% | about average |
| Attack multiplier | 1.14x | 39% | below average |
| Base stat total | 485 | 63% | above average |
Mantine moves
Pokemon that are not starters begin with the signature move of their first type, so Mantine starts every run with Water Gun: a piercing jet. Reliable at any range.
The level-up cards can then offer 16 different moves: the 8 Normal moves that every Pokemon shares plus 8 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Water moves: Water Gun, Bubble, Hydro Pump, Aqua Ring, Bubble Beam
- Flying moves: Gust, Wing Attack, Aerial Ace
Weaknesses and resistances
Mantine takes extra damage from Electric (2.4x) and Rock (1.6x). It resists Ground (0.3x), Fire (0.6x), Water (0.6x), Fighting (0.6x), Bug (0.6x), and Steel (0.6x). The remaining 10 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Mantine are the ones whose first type is Electric or Rock, which hit for up to 2.4x. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Water or Flying moves do not hit harder just because Mantine shares the type.
How to get Mantine
Mantine is part of the Johto banner. A single pull first picks a rarity (17% for Rare) and then picks one of the 29 Rare Pokemon on that banner at random, so one pull gives Mantine a 0.59% chance. Without pity helping at this rarity, expect to need around 171 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 60 coins, or 180 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-3 Pokemon like Mantine can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Mantine exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Mantine as an enemy
Mantine can show up as a regular enemy from 4:20 into the run (enemy tier 4). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is shooter: it keeps its distance and fires shots at you from range.
Mantine in Pokemon Survivor FAQ
Is Mantine good in Pokemon Survivor?
Mantine is a C-tier pick with a Stat Score of 51, rank 484 of 966. Mantine is a tank: its HP is its strongest stat against the roster, which gives it room for mistakes against swarms and boss attacks.
How do I get Mantine in Pokemon Survivor?
Pull the Johto banner. Mantine is a Rare Pokemon, so each pull has a 0.59% chance of giving it.
What is Mantine's starting move?
Mantine starts with Water Gun, a Water-type projectile move.
What is Mantine weak to in Pokemon Survivor?
Mantine is weak to Electric (2.4x) and Rock (1.6x).
Can Mantine be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.