Salandit in Pokemon Survivor
Pokemon · rank 637 of 966 · last checked 2026-10-14
Salandit in Pokemon Survivor is a Poison and Fire dual-type Pokemon from the Alola banner. It is an Uncommon (2-star) pick with 92 HP, 110 speed and a 1.09x attack multiplier. That gives it a Stat Score of 41.7: rank 637 of 966, in C tier. Salandit is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
Salandit at a glance
| Type | Poison / Fire |
| Generation | 7 (Alola) |
| Rarity | Uncommon (2-star) |
| HP | 92 |
| Speed | 110 |
| Attack multiplier | 1.09x |
| Base stat total | 320 |
| Stat Score | 41.7 / 100 |
| Overall rank | 637 of 966 |
| Tier | C |
| Role | Balanced |
| Starting move | Sludge |
| Banner | Alola |
Stats and Stat Score
Salandit has 92 HP, 110 speed and a 1.09x attack multiplier. The multiplier scales every move it uses, so it is the number to watch.
Compared with the whole roster, its HP is among the lowest on the roster, its speed is above average and its attack is below average. Weighting attack at half and HP and speed at a quarter each gives the Stat Score of 41.7, which puts it at rank 637 overall, rank 57 of 83 among Alola Pokemon and rank 48 of 78 Poison-types and 58 of 76 Fire-types. The score comes from the game's stat table, not from playtests, so read it together with the best Pokemon guide.
On the full Pokedex ranking Salandit sits next to Mankey one place above it and Grimer one place below it.
| Stat | Value | Roster percentile | Compared with the roster |
|---|---|---|---|
| HP | 92 | 19% | among the lowest on the roster |
| Speed | 110 | 62% | above average |
| Attack multiplier | 1.09x | 33% | below average |
| Base stat total | 320 | 24% | below average |
Salandit moves
Pokemon that are not starters begin with the signature move of their first type, so Salandit starts every run with Sludge: toxic sludge that poisons on impact.
The level-up cards can then offer 18 different moves: the 8 Normal moves that every Pokemon shares plus 10 moves of its own types. Moves level up to level 5 and can evolve once you also take the stat card they need, which is covered in the move evolution guide. The permanent Repertoire upgrade adds a second, random starting move; see the upgrades guide.
- Normal moves: Tackle, Quick Attack, Swords Dance, Agility, Harden, Body Slam, Hyper Voice, Substitute
- Poison moves: Sludge, Poison Sting, Toxic, Toxic Spikes
- Fire moves: Ember, Flamethrower, Fire Spin, Heat Wave, Will-O-Wisp, Flame Wheel
Weaknesses and resistances
Salandit takes extra damage from Ground (2.4x), Water (1.6x), Psychic (1.6x), and Rock (1.6x). It resists Grass (0.36x), Bug (0.36x), Fairy (0.36x), Fire (0.6x), Ice (0.6x), Fighting (0.6x), Poison (0.6x), and Steel (0.6x). The remaining 6 of 18 types deal normal damage. The chart is softer than the main games: a super-effective hit is x1.6, a resisted hit x0.6 and an immunity x0.3, and two types multiply with each other inside the range 0.3 to 2.4. See the type chart guide for every matchup.
The multipliers apply to the damage you take, and enemies attack with the first type listed for them, so the dangerous enemies for Salandit are the ones whose first type is Ground, Water, Psychic, or Rock, which hit for up to 2.4x. Boss shots carry their first type too. Weather does not change these numbers, but it changes your own damage; see the weather guide. There is no same-type bonus, so Poison or Fire moves do not hit harder just because Salandit shares the type.
How to get Salandit
Salandit is part of the Alola banner. A single pull first picks a rarity (30% for Uncommon) and then picks one of the 9 Uncommon Pokemon on that banner at random, so one pull gives Salandit a 3.33% chance. Without pity helping at this rarity, expect to need around 30 pulls for this one in particular, although the pulls you spend on the banner also fill the rest of your collection.
A pull costs one ticket and ten pulls cost ten tickets or one x10 ticket. Tickets are earned in runs, from missions and from chests and are never sold for money. A duplicate turns into 30 coins, or 90 if it is the shiny version. The full odds and the pity rule are in the gacha guide.
A rarity-2 Pokemon like Salandit can also turn up as the Lost Pokemon event in a run. Lead it to the marker and, one time in five, it joins your collection; you always get coins, a ticket and a heal.
Shiny Salandit exists in this game. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096. Read the shiny guide for the details.
Salandit as an enemy
Salandit can show up as a regular enemy from 0:00 into the run (enemy tier 1 and 2). Each run draws only seven Pokemon per tier, so it is in some runs and absent from others.
Its enemy role is zoner: it drops damaging zones on the ground after a short warning.
Salandit in Pokemon Survivor FAQ
Is Salandit good in Pokemon Survivor?
Salandit is a C-tier pick with a Stat Score of 41.7, rank 637 of 966. Salandit is a balanced pick: no single stat stands out against the roster, so its runs depend on the moves and cards you collect.
How do I get Salandit in Pokemon Survivor?
Pull the Alola banner. Salandit is an Uncommon Pokemon, so each pull has a 3.33% chance of giving it.
What is Salandit's starting move?
Salandit starts with Sludge, a Poison-type projectile move.
What is Salandit weak to in Pokemon Survivor?
Salandit is weak to Ground (2.4x), Water (1.6x), Psychic (1.6x), and Rock (1.6x).
Can Salandit be shiny in Pokemon Survivor?
Yes. One pull in a hundred is a shiny, and wild enemies are shiny one time in 4096.
See where all 966 Pokemon land on the Pokemon Survivor tier list, or browse the full Pokemon Survivor Pokedex.